ТЕХНИЧЕСКИЕ НАУКИ
ADAPTING AN EDUCATIONAL SIMULATOR FOR THE FUNDAMENTALS OF ELECTRICAL SUPPLY TO THE LOGIC OF
VR LABORATORIES Rakhmonov I.U.1, Reymov K.M.2, Soburov S.S.3, Niyozov N.N.4
Rakhmonov Ikromjon Usmonovich - Doctor of Science (DSc), Head of the Department ofPower Supply, TASHKENT STATE TECHNICAL UNIVERSITY, TASHKENT;
2Reymov Kamal Mambetkarimovich - Doctor of Philosophy in Technical Sciences (PhD), assistant professor and Head of the Department of Electrical energy;
3Saburov Salamat Sarsenbaevich - assistant, KARAKALPAK STATE UNIVERSITY, NUKUS 4Niyozov Numon Nizomiddinovich - Doctor of Philosophy in Technical Sciences (PhD), assistant professor of DEPARTMENT OF POWER SUPPLY, TASHKENT STATE TECHNICAL UNIVERSITY, TASHKENT;
REPUBLIC OF UZBEKISTAN
Abstract: this study explores the adaptation of an educational simulator on electrical supply fundamentals to Virtual Reality (VR) laboratories, aiming to improve engineering education. Through a systematic process of analysis, design, implementation, and evaluation, the study developed a VR-compatible interface, integrating interactive features to enhance learning. The results showed significant enhancements in student understanding and engagement, despite challenges such as VR technology costs and the need for educator training. Conclusively, VR integration into educational environments significantly improves learning experiences, highlighting its potential across various academic disciplines and marking an important advancement in educational technology.
Keywords: Virtual Reality (VR), Educational Simulator, Engineering Education, Electrical Supply Fundamentals, Immersive Learning, Technical Efficacy, Learning Outcomes, User Experience, Pedagogical Approach, Technological Integration.
This paper investigates the integration of Virtual Reality (VR) into engineering education, specifically through the adaptation of an educational simulator for teaching electrical supply fundamentals to align with VR laboratories. It aims to enhance learning by bridging theoretical knowledge with practical application, making complex electrical concepts more accessible and engaging. By leveraging VR's immersive and interactive capabilities, the paper explores the potential to improve understanding of electrical supply, offer safe experimentation environments, and increase practical training accessibility. It reviews current simulators' strengths and limitations, discusses VR's unique educational features, and details the adaptation methodology with technical and pedagogical considerations [1, 2]. Despite challenges such as VR's technical limitations and the need for specialized equipment, solutions are proposed to make VR integration into electrical supply education effective and accessible, aiming to deepen students' understanding of electrical engineering principles [3].
The implementation of the adapted educational simulator in VR for the fundamentals of electrical supply yielded significant results, reflecting both the technical efficacy of the system and its impact on educational outcomes.
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To adapt an educational simulator for the fundamentals of electrical supply to the logic of VR (Virtual Reality) laboratories, the process begins with an initial assessment and planning phase (Figure 1). This involves identifying the core learning objectives, evaluating the capabilities and limitations of the existing simulator, and determining the technical and educational requirements for the VR adaptation. Following this, the design and development stage focuses on integrating the VR laboratory into the existing curriculum, creating immersive VR content that accurately simulates electrical supply fundamentals, and designing a user-friendly interface. The technical implementation phase involves the development of software to run the VR content, setting up the necessary VR hardware, and conducting integration testing to ensure compatibility and resolve any issues.
Pilot testing with a select group of users then allows for the collection of initial feedback on the VR laboratory's effectiveness, usability, and educational value, guiding necessary revisions and improvements [4, 5]. Finally, with the launch of the VR laboratory into the educational program, ongoing support and monitoring are essential to address any technical challenges and ensure the content remains current. Continuous evaluation based on student performance and feedback facilitates iterative improvements, ensuring that the VR laboratory not only leverages the immersive capabilities of VR technology but also significantly enhances the educational experience in the field of electrical engineering.
The adaptation of an educational simulator for the fundamentals of electrical supply to Virtual Reality (VR) laboratories has demonstrated significant potential in revolutionizing engineering education. By integrating key concepts of electrical supply into an immersive VR environment, the project met technical benchmarks such as system stability and realistic simulation of electrical scenarios, enhancing the realism and engagement of the learning
experience. Students experienced notable improvements in their understanding of electrical supply fundamentals, benefiting from the immersive and interactive nature of VR that made complex concepts more tangible and easier to comprehend [6]. Feedback from both students and educators highlighted the simulator's effectiveness in bridging the gap between theoretical knowledge and practical application, with the immersive nature of VR significantly enhancing student engagement and motivation.
However, the integration of VR into educational settings faces challenges, including the cost and accessibility of VR technology, the need for specialized educator training, and the potential for VR-induced symptoms like motion sickness. Despite these challenges, the positive educational outcomes and high levels of satisfaction among users suggest a promising future for VR in engineering education, underscoring the need for solutions to facilitate broader adoption and maximize the technology's pedagogical impact [7, 8].
Looking forward, the successful implementation of VR in teaching electrical supply fundamentals opens avenues for further research and application across various disciplines. As VR technology continues to evolve, its integration into educational curricula presents an exciting opportunity to enhance learning experiences, improve educational outcomes, and prepare students more effectively for their future careers. The project's success lays the groundwork for exploring VR's full potential in academia, promising a transformative shift in how educational content is delivered and experienced.
References
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