Научная статья на тему 'THE ROLE OF TEACHING VOCABULARY COMPETENCE IN ENGLISH'

THE ROLE OF TEACHING VOCABULARY COMPETENCE IN ENGLISH Текст научной статьи по специальности «Языкознание и литературоведение»

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Ключевые слова
the teaching devices / time-fillers / competition

Аннотация научной статьи по языкознанию и литературоведению, автор научной работы — Mamlakat Ruzmetova, Firyuza Orazova, Gulnoza Kayumova

In article are considered questions of the efficient use to playing technologies in process of the education.

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Текст научной работы на тему «THE ROLE OF TEACHING VOCABULARY COMPETENCE IN ENGLISH»

ACADEMIC RESEARCH IN EDUCATIONAL SCIENCES VOLUME 1 | ISSUE 3 | 2020

ISSN: 2181-1385

Scientific Journal Impact Factor (SJIF) 2020: 4.804 THE ROLE OF TEACHING VOCABULARY COMPETENCE IN ENGLISH

In article are considered questions of the efficient use to playing technologies in process of the education.

Keywords: the teaching devices, time-fillers, competition

INTRODUCTION

According to the Decree of the President of the Republic of Uzbekistan "On measures to further improve the learning of foreign languages" on September 13, 2016 since 2016/2017 academic years learning of foreign languages, mainly English, step by step in all territory of the Republic began with the first classes of comprehensive schools in the form of game lessons and lessons of informal conversation. [1] That the question we began to examine is, "Do games help students learn vocabulary effectively and if so, how?"

LITERATURE REVIEW AND METHODOLOGY

Learning vocabulary is a hard work, so attempt is required to understand, produce and manipulate the target words. Games help and encourage many learners to learn target language more easily. They also help teachers to create contexts in which the target words are useful and meaningful; they also bring fun for students, thus help them learn and retain new words more quickly. In other words, game-based learning can create a meaningful context for language learning process. After learning and practicing new vocabulary through games, students have the opportunity to use language in a non-stressful way. [2] Games are advantageous and effective in learning vocabulary. They are motivating because they usually involve friendly competition and create cooperative learning environment, so students have an opportunity to work together. [3] They improve students' communicative skills and they have a chance to use the target language Therefore, vocabulary games bring real world context into the classroom, and enhance students' use of English in a flexible, communicative way. The role of games in teaching and learning vocabulary cannot be denied. Games are an important part of a teacher's repertoire. The purpose of games in the learning process is to reinforce what has already been taught. During the game, learners are engaged in an enjoyable and challenging activity with a clear goal. Often, students are so involved

Mamlakat Ruzmetova

Chirchik State Pedagogical Institute

Firyuza Orazova

Chirchik State Pedagogical Institute

Gulnoza Kayumova

Chirchik State Pedagogical Institute

ABSTRACT

in playing the games that they do not realize they are practicing language. So games can provide vocabulary practice. Vocabulary games facilitate initial practice and periodic revision of vocabulary in an enjoyable context, thus making classroom vocabulary study an amusing and satisfying experience for teacher and student at the same time. Some games are played with the whole class, often with the students divided into two teams, while others can be played in pairs or small groups. Successful learning is only on the right way to lead the process. Good learning atmosphere and method can guide the students to learn more and meaningful. To accomplish such condition, teachers must create variety type and attractive methods for the class. What should a teacher do if their students get bored? Using a variety type of games can be an alternative solution to handle this problem. Through this work I want to share experiences about how to teach English vocabulary by using games. There is a common perception that all learning should be serious and solemn in nature and that if one is having fun and there is hilarity and laughter, then it is not really learning. This is a misconception. It is possible to learn a language as well as enjoy oneself at the same time. One of the best ways of doing this is through games.

According to Khan, ''Games are activities governed by rules, which set up clearly defined goals". Games consist of fantasy, ritual, competition, and luck that are interesting for children. These things make games enjoyable. It means games reduce boredom. When games are used, the situations of classroom become alive and natural. Games create situations that make children's need and want to use English. [4] explained that it occurs because in games language is linked by action. Thus, games are appropriate to the principal of language accompanying action. As a technique of teaching games involve children actively. Through games, all children can get the opportunity to succeed in learning. Children are very fond of games. If they learn through games, they will enjoy and relax in learning. As stated by Paul [5] "They will take what they learn through games and use it in daily life''. Besides that, games have comfortable environment, so that they will be able to take a risk and try something new. Teachers need to use games that students like and they do not use too many or too few kinds of games. Too many kinds of game will make them focus on games, not English. Too few games will make the game too predictable so that the games are not challenging. Based on the statements above, we can say that in teaching vocabulary the teacher should be able to create some various fun activities. The aim of that way is to make the student easier in understanding the materials and easier in memorizing the new words. Through experiences with situations in which a language is used by the student, they will be easy to learn and used the language.

RESULTS AND DISCUSSION

Besides, we also know that young learners have a high curiosity in learning something new. But they will be able to get bored easily if there is the same method in teaching. So the various kinds of fun activities are needed to attract them and increase their attention in learning English. By those opinions above, it can be concluded that games as "the teaching devices" are perceived as mere time-fillers, "a break from the monotone of drilling" or playful activities. I recognize that many teachers often overlook the fact that in a relax atmosphere, real learning takes place, and students use the language they have been exposed to and have practiced earlier.

Teachers should employ vocabulary games that stimulate the students and entice them to participate. Teachers should consider games which are appropriate to students' age, cultural background and interests, and teacher also should consider activities where students can experience success. According to Bradley games have some characteristics that are advantageous to languages learners as follows;

First, games engage all students in the learning process. When students play games in pairs or groups, they have the opportunity to recognize and appreciate the contribution of others and use team-building skills. Some classroom games focus on individual working to win against all other peers in the class. This type of game works well with students who are highly motivated and competitive.

Second, games provide an opportunity for collaboration and cooperation. Classroom games provide an opportunity for students to collaborate and cooperate with each other, while working towards a common goal-winning in some games, students are paired or grouped, which may lead to peer tutoring and the use of cooperative skills in order to win. They may not realize that they are actually learning, but they are working together towards a common goal.

Third, games provide an enjoyable learning experience. Creating a fun an enjoyable learning environment is a large first step toward motivating students.

CONCLUSION

In summary, games are useful and effective tools that should be applied in vocabulary classes. The use of vocabulary is a way to make the lessons more interesting, enjoyable and effective.

Making learning vocabulary more active, sometimes games create problems for both students and teachers as well. Games cannot be successful if the teacher does not explain the tasks and roles of students clearly in playing games. If students do not understand the games' rules they may feel embarrassed. Using games in the classroom sometimes fails due to the lack of cooperation among members of the class. Games

require all students' involvement and they promote friendly competition, therefore, it is very important that students have a cooperative attitude. Another issue related to using games for languages teaching is while playing games, students usually speak in their mother tongue to discuss instead of the languages they are learning.

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