Научная статья на тему 'Playing traditional games vs. free-play during physical education lesson to improve physical activity: a comparison study'

Playing traditional games vs. free-play during physical education lesson to improve physical activity: a comparison study Текст научной статьи по специальности «Науки о здоровье»

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adolescents / exercise / physical activity / physical education / traditional games

Аннотация научной статьи по наукам о здоровье, автор научной работы — Arif Azlan, Nadzirah Ismail, Nor Farah Mohamad Fauzi, Ruzita Abd. Talib

Purpose: Non-sport activities like traditional games can be a practical way to promote physical activity (PA) during physical education (PE) lessons, especially among those who are less inclined towards sports. The purpose of this study is to compare the PA variables and acceptance between playing traditional games and free-play during physical education lessons among secondary school students. Material: Fifty-six (n = 56) subjects participated in this study wore accelerometers for a total of 40 minutes during each PE lesson to record PA. In the first week, a 40-min free-play PE lesson was done while in the second week, a 40-min PE lesson incorporated with traditional games (TG-PE lesson) was done. After following both lessons, subjects filled up a questionnaire on acceptance of TG-PE and free-play PE lessons. Results: The mean total activity count (p < 0.05) and time spent in moderate-to-vigorous physical activity (MVPA) (p < 0.05) were 20% and 19% greater respectively during TG-PE lesson compared to free-play PE lesson. The mean acceptance scores showed students preferred playing TG (19.29 ± 4.21; p < 0.00) over free-play PE lesson (17.59 ± 3.13). Conclusions: In conclusion, incorporating fun and meaningful activities such as TG during PE lessons can serve as an alternative strategy to promote PA during school hours. Further studies are warranted to determine other types of TG that may promote PA among secondary school students.

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Текст научной работы на тему «Playing traditional games vs. free-play during physical education lesson to improve physical activity: a comparison study»

Playing traditional games vs. free-play during physical education lesson to improve physical activity: a comparison study

'Arif AzlanABCD, Nadzirah IsmailABCD, Nor Farah Mohamad FauziACDE, Ruzita Abd. TalibACDE National University of Malaysia, Malaysia

Authors' Contribution: A - Study design; B - Data collection; C - Statistical analysis; D - Manuscript Preparation; E - Funds Collection.

Abstract

Purpose: Non-sport activities like traditional games can be a practical way to promote physical activity (PA)

during physical education (PE) lessons, especially among those who are less inclined towards sports. The purpose of this study is to compare the PA variables and acceptance between playing traditional games and free-play during physical education lessons among secondary school students.

Material: Fifty-six (n = 56) subjects participated in this study wore accelerometers for a total of 40 minutes during

each PE lesson to record PA. In the first week, a 40-min free-play PE lesson was done while in the second week, a 40-min PE lesson incorporated with traditional games (TG-PE lesson) was done. After following both lessons, subjects filled up a questionnaire on acceptance of TG-PE and free-play PE lessons.

Results: The mean total activity count (p < 0.05) and time spent in moderate-to-vigorous physical activity (MVPA)

(p < 0.05) were 20% and 19% greater respectively during TG-PE lesson compared to free-play PE lesson. The mean acceptance scores showed students preferred playing TG (19.29 ± 4.21; p < 0.00) over free-play PE lesson (17.59 ± 3.13).

Conclusions: In conclusion, incorporating fun and meaningful activities such as TG during PE lessons can serve as

an alternative strategy to promote PA during school hours. Further studies are warranted to determine other types of TG that may promote PA among secondary school students.

Keywords: adolescents, exercise, physical activity, physical education, traditional games

ORIGINAL ARTICLE

Introduction

Physical activity (PA) is an essential contributing factor to children's and adolescents' well-being [1]. However, according to the Active Healthy Kids Global Alliance report from 49 countries, children around the world were not getting enough PAs, consequent to urbanisation and technological advancement [2]. The Malaysian School-Based Nutrition Survey (MSNS) reported that 50% of Malaysian school children aged 10 to 17 years were physically inactive, with girls being less active compared to boys [3]. In 2017, Institute of Public Health, Malaysia reported only 20% of secondary school children met the PA recommendations for children and adolescents (60 minutes of moderate-to-vigorous physical activity [MVPA]) [4]. The lack of activities has major implications for the health of children, and may be responsible for the rising paediatric obesity pandemic. Reducing physical inactivity would certainly reduce the risk of non-communicable diseases during childhood, as well as when they reach adulthood [5].

Physical education (PE) lessons in school provides an excellent avenue for children and adolescents to be physically active during school hours [6]. A high-quality PE curriculum enables all students to enjoy different types of PA, apart from having many positive benefits to physical and mental health such as improving cardiorespiratory fitness and body composition [7], increasing cognitive and academic performance [8, 9], and reducing mental

© 'Arif Azlan, Nadzirah Ismail, Nor Farah Mohamad Fauzi, Ruzita Abd. Talib, 2021 doi:10.15561/26649837.2021.0306

stress among school children [10]. A study by Chen, Kim [11] indicated that school children who had greater frequency of participation in PE lessons were more likely to spend greater time in MVPA, even after school hours. Silva, Chaput [12] reported that an average of two times per week of PE lessons is needed to achieve an overall improvement on PA. PE is a compulsory subject taught in Malaysian primary and secondary schools and is divided into two parts: physical education (taught outside classroom) and health education (assigned topics taught in classroom) [13]. However, PE has become a less-favoured subject in recent years and is often viewed as a marginal subject within the curriculum, especially among secondary school students [14, 15]. Apart from a well-designed PE curriculum, the effectiveness of PE lesson delivery relies heavily on the teacher's competency and enthusiasm to motivate students to participate in PAs [16]. It is common to find non-specialised teachers teaching PE in schools and this contributes significantly to the PE quality [17]. Rustam and Kassim [18] reported a high incidence of lack of observation and supervision of PE lessons by school administrators in Malaysian schools, leading to inconsistencies as to how PE lessons are conducted across many schools [13]. Apart from the personnel factor, some studies reported that other factors impeding students' participation in PE lessons are lack of sports equipment and facilities [19-21].

Perhaps the most sustainable and quickest approach to promote PA during PE lessons among school children is to incorporate fun and meaningful activities [22] that

will appeal to not only sports-inclined students, but also those who regard themselves as 'less sporty' [23]. One example is playing traditional games. Traditional games (TG) are simple in design and implementation, suitable in all weather conditions with low cost, space, time, and equipment, but still capable of promoting PA, comparable to playing organised sports [24, 25]. Enjoyment factor in TG can be an excellent way to motivate less physically active students to be active during PE lessons, something which organised sports cannot do [26]. Malaysia is a country rich with cultural heritage, especially TG. Among the various types of TG played in Malaysia are Gasing (Spintop), Batu Seremban (Five Stones), Teng-Teng (Hopscotch), Polis Sentri (Police and Thief), Baling Selipar (Throwing Slipper), Galah Panjang (Long Pole), and Konda Kondi (Catch the Stick) [27]. TG in Malaysia were formerly popular and played by people from a wide range of age and race. However, its popularity has dwindled over the last few decades and is less played by today's younger generation [28]. UNESCO encourages promotion of TG in order to foster cultural identities and respect for communities from different cultural background [25, 29].

Re-introducing TG into PE lessons would not only encourage the younger generation to appreciate Malaysian heritage and culture, but also be an alternative strategy to promote PA and health-related fitness among school children [25]. A recent intervention study in Iran demonstrated a positive effect of PE and TG in reducing overweight problem among secondary school girls [30]. Other studies reported that playing TG improves motor-related fitness such as agility, speed, and balance among primary and secondary school students [28, 31]. However, the levels of MVPA engaged while playing games were not assessed in previous studies, especially among secondary school children. Furthermore, it is not currently known whether playing TG during PE lessons would lead to a higher PA level compared to free-play, unstructured PE lessons normally taught in schools.

Despite the benefits of TG in terms of health and fitness, its acceptance among children and adolescents is still obscure. There are so many reasons why playing TG is being overlooked. One of the reasons is the emergence of technological gadgets. Today, children and adolescents prefer to stay inside the house and play with their gadgets, instead of playing outside [32]. Due to safety reasons, parents also discourage their children to play outside in the neighbourhood [33]. A study in the Philippines reported that half of the children feel safer playing computer games instead of playing physically outside their house [34]. In terms of the excitement of playing TG, a previous study reported that 78% of adolescents in Pakistan were not interested in playing traditional games [35]. Mohd Yusoff [36] explained that today's younger generation feel playing TG is boring, outdated, and unsuitable with modern times. In addition, most of the previous studies done on primary school students only showed an increase of self-efficacy level after playing TG [26, 37, 38]. Their acceptance level after playing TG, such as enjoyment,

satisfaction, suitability, and future participation was not shown. No published data was confirmed regarding acceptance towards playing TG among secondary school students.

We hypothesised higher PA variables towards active TG during a PE lesson than a free-play PE lesson among secondary school students. We also hypothesised that active TG during a PE lesson will yield high acceptance score than a free-play PE lesson among secondary school students. The primary aim of this study is to determine and compare PA variables of playing TG and free-play during PE lessons. The secondary aim is to determine and compare acceptance scores between playing TG during a PE lesson and a free-play PE lesson among secondary school students. Further attention was focused on the difference of PA levels and acceptance scores between genders.

Material and Methods

Participants.

A list of secondary schools in Kuala Lumpur was obtained from the Kuala Lumpur Federal Territory Education Department. Purposive sampling method was adopted to select a secondary school from the list. The inclusion criteria for the school were co-ed Malaysian secondary school. While inclusion criteria for the student were aged between 13 and 14 or studying in the Form 1 and Form 2 classes. Finally, one secondary school from the Keramat district was chosen for the study. Subjects were excluded if they had chronic medical conditions or physical disabilities that would limit movement. The minimum sample size was calculated with GPower software [39] based on a previous study by Wilson, Evans [40] where the minimum sample was 36 subject.

Research Design

This study design was a cross-sectional study. Approval to conduct the study was obtained from the National University of Malaysia Research Ethics Committee (UKM1.21.3/ 244/ NN-2018-130) and the Ministry of Education (KPM.600-3/2/3-eras(1151)). Subjects were briefed about the study and informed that they have the right to refuse to participate if they wish to do so. Parental informed consent and student consent were obtained prior to data collection.

Subjects underwent anthropometric measurements prior to the study. Height and weight were measured using a SECA portable stadiometer 213 (SECA, German) and a digital weighing scale Model 803 (SECA, German), respectively. Body mass index (BMI) was calculated and the categories were determined according to z-score for BMI-for-age as previously set by WHO [41]. Waist circumference was measured using Lufkin W606PM (Lufkin, USA), while Omron Body Fat Analyser HBF-306 (Omron, Japan) was used to measure students' body fat percentage. Waist circumference was used to classify abdominal obesity based on Poh, Jannah [42].

The study was conducted in two PE lessons across two weeks. In the first week, subjects followed a freeplay 40-min PE lesson, during which subjects had

the freedom to carry out their preferred PA under a PE teacher's supervision. In the second week, subjects followed a 40-min PE lesson integrated with traditional games (TG-PE lesson). Due to the limitation of school compound, subjects played TG in the school hall. Each game was played for 20 minutes in multiple groups. All activities during TG-PE lesson were monitored by the researchers and PE teacher. Upon completion of both PE periods, subjects were asked to fill out a questionnaire on acceptance of playing TG and PE lesson activities.

Two traditional games (TG) were selected for this study, Galah Panjang (Long Pole) and Baling Selipar (Throwing Slipper). The selection of the games was based on the intensity and involvement of running activity [28]. Galah Panjang is a game which involves two teams, where one team is required to run past several parallel lines, guarded by the opposing team, without being touched or tagged by the opposing team [43]. Baling Selipar also involves two teams, the 'attack' and 'defend' teams. It is a strategic game, revolving around the mechanism of 'build-destroy-rebuild a pyramid'. The defending team is required to build a pyramid on the ground, using three rubber slippers. The attacking team's mission is to knock down the pyramid by throwing a slipper. The defending team needs to prevent the attacking team from rebuilding the pyramid arrangement by flinging a slipper to oust the attacking team [25].

PA was measured using Actigraph GT3X+ (Pensacola, Florida, USA). Subjects were instructed to wear the accelerometer attached to an elasticised belt around the waist, positioned just above the right hip during PE lessons. The data was downloaded using Actilife software version 6.13.2. The levels of PA were evaluated as total activity count, time spent in MVPA based on Freedson cut-off point [44], time spent in sedentary activity, and step count.

A simple questionnaire of acceptance of playing TG and PE lesson activities was developed based on Wasowicz

[45] and Zeng, Hipscher [46]. The questionnaire has five items on TG and five items on PE lesson activities, where the questions consist of enjoyment (2 items), satisfaction (2 items), suitability of activities (4 items), and future participation (2 items). A five-point Likert scale was used to represent the score, i.e., 1 (strongly disagree), 2 (disagree), 3 (neutral), 4 (agree), and 5 (strongly agree). The scores of the questionnaire range from 5 to 25. A higher score indicates better acceptance towards playing TG and doing PE lesson activities. This questionnaire was pre-tested among a pilot sample of secondary school students for clarity, understanding, and language of each item before administering it into the study. The internal consistency of the questionnaire was 0.70.

Statistical Analysis

IBM SPSS Statistics version 23 software was used to analyse all the data. Descriptive analysis (frequencies, percentages, means ± standard deviations) was used to report demographic, anthropometric, PA data, and acceptance score on TG-PE and free-play PE lessons. Paired t-test was used to compare (1) PA variables during the TG-PE lesson and free-play PE lesson and (2) acceptance scores between TG and PE lesson activities. Independent t-test was used to test the difference of PA variables and acceptance scores between genders. P value of less than 0.05 was considered statistically significant.

Results

Demographic Data

A total of 56 students from Form 1 (n = 27) and Form 2 (n = 29) were involved in this study. Subjects' mean age was 13.5 ± 0.5 years. Most of the students were boys (57%; n = 32) and the rest were girls (43%; n = 24). The majority race of the subjects were Malays (96%; n = 54), followed by Chinese (2%; n = 1), and others (2%; n = 1).

Anthropometric Data

Table 1 shows anthropometric and body composition data of subjects. Subjects' weight, height, waist

Table 1. Subject's anthropometric and Body Composition [Mean ± SD/ % (n)]

Parameters

Overall (n=56)

Boys (n=32)

Girls (n=24)

Weight (kg) 53.9 ± 16.4 57.7 ± 18.8 48.9 ± 11.2

Height (cm) 155.9 ± 8.9 159.4 ± 9.3 151.1 ± 5.5

Waist circumference (cm) 68.1 ± 13.1 72.3 ± 13.9 62.6 ± 10.0

BMI (kg/m2) 21.8 ± 4.9 22.2 ± 5.3 21.3 ± 4.4

BMI-for-age (z-score) 0.6 ± 1.6 0.7 ± 1.7 0.4 ± 1.3

Body fat percentage (%) 25.0 ± 6.6 23.2 ± 6.2 27.4 ± 6.4

BMI-for-age (z-score) categoriesa

- Normal (< 2 SD) 52 (29) 44 (14) 62 (15)

- Overweight (2 - 3 SD) 21 (15) 22 (7) 21 (5)

- Obese (> 3 SD) 27 (15) 34 (11) 17 (4)

Waist circumference categoriesb

- Not risk abdominal obesity (< 90 percentiles) 92 (47) 78 (25) 92 (22)

- Abdominal obesity (> 90 percentiles) 8 (9) 22 (7) 8 (2)

1 WHO 2017 [41]; b Poh et al. 2011 [42]

circumference, BMI-for-age z-score, and body fat percentage were 53.9 ± 16.4 kg, 155.9 ± 8.9 cm, 68.1 ± 13.2 cm, 0.6 ± 1.6, and 25.0 ± 6.6% respectively. Half of the subjects were categorised within normal BMI (52%) whilst the rest were overweight (21%) and obese (27%). There were more obese boys (34%) compared to obese girls (17%). Only 8% of the subjects fell into abdominal obesity category.

Overall Physical Activity Data

Table 2 shows the comparison of PA variables between free-play and TG-PE lessons. Total activity count showed a significant 20% increase during TG-PE lesson (113832 ± 32075) compared to free-play PE lesson (90662 ± 55042; p = 0.007). Time spent in MVPA during TG-PE lesson (28.9 ± 6.3 min) was 19% higher than in free-play PE lesson (23.5 ± 12.8 min; p = 0.006). Time spent in sedentary activity was reduced to as much as 45% during TG-PE lesson (5.3 ± 4.3 min) compared to free-play PE lesson (10.7 ± 11.7 min; p = 0.003). Step count was 23% higher during TG-PE lesson (1379 ± 455) than in freeplay PE lesson (1066 ± 890; p = 0.010).

Comparison of Physical Activity between Genders

Table 3 shows the gender comparison for PA variables between free-play and TG-PE lessons. Boys recorded a significantly higher step count (1287 ± 1023 steps)

compared to girls (772 ± 570 steps; p = 0.031) during the free-play PE lesson. However, there were no significant differences for the time spent in sedentary, time spent in MVPA, and total activity count between boys and girls during the same lesson. On the other hand, total activity count (boys: 126585 ± 30966; girls: 96829 ± 25293; p = 0.000), time spent in MVPA (boys: 30.9 ± 5.6 min; girls: 26.2 ± 6.2 min; p = 0.004), and step count (boys: 1563 ± 472 steps; girls: 1134 ± 290 steps; p = 0.000) were significantly greater in boys compared to girls during TG-PE lesson.

Within the boys' group, the total activity count (21%; p = 0.018) and time spent in MVPA (19%; p = 0.012) showed significant increases. While time spent in sedentary decreased significantly (-48%; p = 0.021) during TG-PE lesson compared to free-play PE lesson. Within the girls' group, the time spent in sedentary decreased significantly (-52%; p = 0.041) while the step count showed a significant increase (32%; p = 0.006) during TG-PE lesson compared to free-play PE lesson.

Comparison of Acceptance Score towards PE Lessons

Table 4 shows the comparison of overall and by domain acceptance scores towards playing TG-PE lesson and free-play PE lesson. Overall, subjects recorded higher acceptance scores for TG-PE lesson (19.29 ± 4.21)

Table 2. Comparison of Physical Activity Variables between Free-Play PE Lesson and TG-PE Lesson (Mean ± SD)

PA Variables Free-play PE Lesson TG-PE Lesson p value

Total activity counts 90662 ± 55042 113832 ± 32075* 0.007

Time spent in MVPA (minutes) 23.5 ± 12.8 28.9 ± 6.3* 0.006

Time spent in sedentary (minutes) 10.7 ± 11.7 5.3 ± 4.3* 0.003

Step count 1066 ± 890 1379 ± 455* 0.010

"significant difference between free-play PE lesson and TG-PE lesson

Table 3. Gender Comparison for Physical Activity Variables between Free-Play PE Lesson and TG-PE Lesson (Mean ± SD)

PA Variables

Free-play PE Lesson

TG-PE Lesson

Total activity counts Boys (n=32) Girls (n=24)

Time spent in MVPA (minutes) Boys (n=32) Girls (n=24)

Time spent in sedentary (minutes)

Boys (n=32)

Girls (n=24)

Step count

Boys (n=32)

Girls (n=24)

99666 ± 54587 78657 ± 54456

25.0 ± 11.5 21.5 ± 14.2

8.4 ± 9.1 13.7 ± 14.1

1287 ± 1023a 772 ± 570

126585 ± 30966ab 96829 ± 25293

30.9 ± 5.6ab 26.2 ± 6.2

4.4 ± 3.7b 6.6 ± 4.8b

1563 ± 472a 1134 ± 290b

a significant comparison between gender within the same PE lesson; b significant comparison between PE lessons within the same gender

compared to free-play PE lesson (17.59 ± 3.13; p = 0.009). Domain of enjoyment scores for TG-PE lesson (4.0 ± 1.0) were significantly higher than free-play PE lesson (3.8 ± 1.1; p = 0.033). Scores for domain of satisfaction for TG-PE lesson (7.6 ± 1.9) were significantly higher than free-play PE lesson (7.0 ± 1.5; p = 0.002). Meanwhile, for suitability and future participation domains, no difference was noted between TG-PE and free-play PE lessons.

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Comparison of Acceptance Score towards PE Lessons across Gender

Table 5 shows the comparison of acceptance scores towards free-play PE lesson and TG-PE lesson across gender. Overall acceptance scores for TG-PE lesson were higher (boys: 18.66 ± 4.78; girls: 20.13 ± 3.22) compared to free-play PE lesson (boys: 17.00 ± 3.17; girls: 18.38 ± 2.95) in both genders but were not statistically significant (p = 0.089). Within the girls' group, acceptance scores towards TG-PE (20.1 ± 3.2) were significantly higher than free-play PE lesson (18.4 ± 3.0; p = 0.036).

For the acceptance scores based on domains across gender, only satisfaction in TG-PE lesson showed a

Table 4. Comparison of Acceptance Score towards Free-Play

significantly higher score (8.1 ± 1.5) than free-play PE lesson (7.3 ± 1.3; p = 0.010) within girls' group. Meanwhile, other domains did not show any difference between TG-PE lesson and free-play PE lesson either within or across gender.

Discussion

The primary aim of this study is to compare PA levels between PE lesson incorporated with TG (TG-PE) and free-play PE lesson. Overall, our study demonstrated that playing TG led to significant increase in total activity count, step count, and time spent in MVPA. As well as reduced time spent in sedentary activity compared to free-play PE lesson. These findings indicated that playing TG during PE lesson is more effective at promoting PA compared to free-play PE activities. One of the main issues of declining participation during PE lessons in Malaysian secondary schools is that PE is becoming less enjoyable due to more challenging games or sports being taught. This may not appeal to students who are less

PE lesson and TG-PE Lesson (Mean ± SD)

Score

Free-Play PE Lesson TG-PE Lesson

p value

Overall 17.6 i 3.1 19.3 i 4.2* 0.009

By domain

- Enjoyment 3.8 i 1.1 4.0 i 1.0* 0.033

- Satisfaction 7.0 i 1.5 7.6 i 1.9* 0.002

- Suitability 3.4 i 1.3 3.9 i 1.2 0.059

- Future participation 3.4 i 1.0 3.7 i 1.1 0.263

*Significant difference (p<0.05) of score between PE lesson

Table 5. Comparison of Acceptance Score towards Free-Play PE Lesson and TG-PE Lesson across Gender (Mean ± SD)

Score Free-Play PE Lesson TG-PE Lesson

Overall

Boys (n=32) 17.0 ± 3.2 18.7 ± 4.78

Girls (n=24) 18.4 ± 3.0 20.1 ± 3.2a

By domain

- Enjoyment

Boys (n=32) 3.8 ± 1.2 4.0 ± 1.1

Girls (n=24) 3.8 ± 1.0 4.1 ± 0.9

- Satisfaction

Boys (n=32) 6.8 ± 1.6 7.3 ± 2.1

Girls (n=24) 7.3 ± 1.3 8.1 ± 1.5b

- Suitability

Boys (n=32) 3.2 ± 1.3 3.8 ± 1.4

Girls (n=24) 3.8 ± 1.3 4.0 ± 0.9

- Future participation

Boys (n=32) 3.3 ± 1.1 3.7 ± 1.3

Girls (n=24) 3.5 ± 0.9 3.8 ± 0.9

a Significant difference (p<0.05) of overall score between PE lesson within same gender; b Significant difference (p<0.05) of domain score between PE lesson within same gender

sporty, who normally represent more than half of a class population [47]. The purpose of playing TG is more on promoting enjoyment rather than competition [48].

Our findings also demonstrated that playing TG does not only increase PAs in general, but also MVPAs. It is recommended that students engage in MVPA for at least 50% of the time they spend in PE class, one of the most critical outcome measures in determining the quality of a PE program [49], consistent with the evidence pointing to the association of MVPA with physical fitness and mental health [50]. The mean time spent in MVPA in the TG-PE lesson was 56% of the lesson time, indicating that TG can be a strategy to achieve MVPA of at least 50% of the lesson time. Fairclough and Stratton [51] had demonstrated that team games promote the highest levels of MVPA compared to individual activities and games. This could be explained in that team games are perceived to be fun and cooperative, and students can easily engage in PAs that require less specific skills, as in the case with TG [52]. In addition, the time spent in sedentary activity in this study was reduced to as much as 45% while playing TG compared to free-play PE lesson. In the current education systems, students spend about 97% of their time in school sitting in a traditional classroom setting [53]. Therefore, PE is considered as a predominant method to promote MVPA and reduce sedentariness during school hours [54]. In fact, Chen, Kim [11] in his study demonstrated the increase in daily MVPAs or sedentary behaviour respectively, highlighting the importance of PE in accumulating MVPAs in youth's daily lives.

As expected, this study observed that boys were generally 25% more active compared to girls, and boys also spent a greater proportion (18%) of lesson time involved in MVPA during TG-PE lesson compared to girls. This finding is consistent with many previous studies [55-57] that recognise gender differences with regards to PA participation. Boys are generally more concerned with sports and team-based activities, as well as possessing competitive streaks, while girls are more engaged in individual activities such as dance, gymnastics, and swimming [51, 58]. It is also apparent that the nature of the TG employed in this study required substantial amount of whole body movement of differing speeds, thus it is likely that the girls were less motivated than the boys to physically exert themselves. According to Telford, Telford [59], the gap of PA between gender could also be explained by girls being less favourably influenced by socio-ecological factors at individual, family, school, and environmental levels. Meanwhile, MVPA did not differ between TG-PE and free-play PE lessons, suggesting that playing TG may provide a boost for PA among school girls.

The secondary aim of this preliminary study is to determine and compare acceptance between PE lesson incorporated with TG (TG-PE) and free-play PE lesson. Our findings showed that TG-PE lesson was preferred over free-play PE lesson. It is possible that TG were accepted due to these activities being less strenuous, fun,

and more enjoyable [24, 43]. Based on the acceptance by domains, subjects recorded higher enjoyment and satisfaction towards playing TG than free-play PE activities. The enjoyment and satisfaction levels increased due to the new activities being conducted during the PE lesson, which differed from the usual sports activities (e.g., football and badminton) [60]. Usual sports activities may be challenging and need more athletic skills which may not appeal to students who are less sports-oriented, i.e., half of class population [47]. McCarthy and Jones [61] also justified that there is no enjoyment when rules that are over-competitive, less socially-interactive, and less autonomous are enforced during sports activities.

Our findings also demonstrated that girls were satisfied towards playing TG over free-play PE activities compared to boys. Bronikowska, Petrovic [62] justified that girls enjoy traditional games due to those requiring less specific skills and less competition, while encouraging them to move at their own pace when playing. They also feel more enjoyable and conceive positive emotions when playing traditional games [48]. Compared to boys, girls are generally less concerned about sports activities that possess competitive streaks [51, 58]. Okely, Lubans [63] pointed out that adolescent girls are keener to play in a shorter duration, with frequent changes in the type of games, and prefer to play amongst them. Those reasons fit with this study protocol where the games were changed from one kind to another, played within 20 minutes, and played amongst girls only.

Playing TG is an excellent option in lieu of free-play PE lessons which are commonly practised in schools. When students are at liberty of carrying out their own PA, this can lead to issues such as students spending little effort during PE lessons [64], or avoiding participation altogether [65], especially when supervision is minimal. The strength of this present study shows incorporating TG during PE lessons requires minimal equipment and space than organised sports. As for the PE teachers, teaching TG during PE lessons can be convenient, requires less specific skills to teach, and relevant to incorporate into PE curriculum.

Limitations and Recommendations

However, this study has several limitations. We did not manage to determine the PA variables for each game separately. Although the types of TG (i.e. Galah Panjang [Long Pole] and Baling Selipar [Throwing Slipper]) chosen for this study were effective at increasing PAs during PE lesson. Therefore, we could not determine which traditional game was more advantageous than the other in regards to promoting MVPA, if such difference exists. This certainly highlights the need for such studies in the future. Second, the sample size for this study was relatively small due to time constraints. But we felt it is sufficient to provide the baseline information needed for planning future intervention involving TG in a bigger scale among school students. Third, even though the comparison of playing TG during PE lesson was made against free-play PE lesson, we only managed to conduct

one session in both PE lessons due to time constraints. We suggested further investigation for longer duration to compare the acceptance scores between TG and PE lessons for a better picture.

Conclusion

Our findings showed that playing TG can increase PAs among secondary school students. Playing TG was preferred during PE lesson over free-play PE lesson especially among girls. This comparison study showed that incorporating fun and enjoyable activities such as TG during PE lessons can be an alternative in promoting PA during school hours. Future studies should expand

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into examining which other types of games that are more attractive and appealing to boost PAs in this particular group.

Highlights

Playing TG can an excellent option for improving PA levels during free-play PE lesson among secondary school students.

Acknowledgements

We would like to acknowledge all the students who took part in the study, the school principal and teachers of the school involved.

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2021

Information about the authors:

'Arif Azlan; https://orcid.org/0000-0002-6026-4169; p91912@siswa.ukm.edu.my; Nutritional Sciences Program & Centre for Community Health Studies, Faculty of Health Science, National University of Malaysia; Kuala Lumpur, Malaysia.

Nadzirah Ismail; https://orcid.org/0000-0003-3019-5120; nadzirahismail01@gmail.com; Nutritional Sciences Program & Centre for Community Health Studies, Faculty of Health Science, National University of Malaysia; Kuala Lumpur, Malaysia.

Nor Farah Mohamad Fauzi; https://orcid.org/0000-0003-0289-5795; norfarah@ukm.edu.my; Occupational Therapy Program & Centre for Community Health Studies, Faculty of Health Science, National University of Malaysia; Kuala Lumpur, Malaysia.

Ruzita Abd. Talib; (Corresponding Author); https://orcid.org/0000-0002-3174-7065; rzt@ukm.edu.my; Nutritional Sciences Program & Centre for Community Health Studies, Faculty of Health Science, National University of Malaysia; Kuala Lumpur, Malaysia.

Cite this article as:

Azlan 'A, Ismail N, Fauzi NFM, Talib RAbd.. Playing traditional games vs. free-play during physical education lesson to improve physical activity: a comparison study. Pedagogy of Physical Culture and Sports, 2021;25(3):178-187. https://doi.org/10.15561/26649837.2021.0306

This is an Open Access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited (http://creativecommons.org/licenses/by/4.0/deed.en).

Received: 10.11.2020

Accepted: 22.01.2021; Published: 30.06.2021

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