Научная статья на тему 'IN BUILDING A NEW MODEL OF TRAINING APPLICATION METHOD OF COMPUTER TECHNOLOGY'

IN BUILDING A NEW MODEL OF TRAINING APPLICATION METHOD OF COMPUTER TECHNOLOGY Текст научной статьи по специальности «Компьютерные и информационные науки»

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Ключевые слова
Languages of artificial intelligence / development of a prototype system / learning tools

Аннотация научной статьи по компьютерным и информационным наукам, автор научной работы — Guliyev Arzu Masim Oghlu, Hamzayev Chingiz Mukhtar Oghlu

In the article, the creation of a management and methodological provision system for the improvement of knowledge and skills in accordance with the requirements of modern training was investigated.

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Текст научной работы на тему «IN BUILDING A NEW MODEL OF TRAINING APPLICATION METHOD OF COMPUTER TECHNOLOGY»

«COyyOMUM-JMTMaL» #27(H®&)), 2023 / COMPUTER SCIENCE

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COMPUTER SCIENCE

Guliyev Arzu Masim oghlu

Associate Professor of Azerbaijan State Pedagogical University, doctor of philosophy in technology

Hamzayev Chingiz Mukhtar oghlu Head teacher of Azerbaijan State Pedagogical University, doctor of philosophy in technology

DOI: 10.24412/2520-6990-2023-27186-27-30 IN BUILDING A NEW MODEL OF TRAINING APPLICATION METHOD OF COMPUTER

TECHNOLOGY

Summary:

In the article, the creation of a management and methodological provision system for the improvement of knowledge and skills in accordance with the requirements of modern training was investigated.

Keywords:Languages of artificial intelligence, development of a prototype system, learning tools

The inclusion of information processes in the educational structure, the informatization of the educational process requires new qualities from all educational workers. This, in turn, involves acquiring new skills and habits. ICT training and improvement of education system employees includes the following:

- reconstruction of the pedagogical personnel training system for secondary schools, taking into account the concept of education informatization;

- creation of a management and methodical assurance system for improving the knowledge and skills of education system employees in the field of ICT. Preparation of appropriate programs for increasing the ICT literacy of various categories of educational workers (primary school teachers, subject teachers, school management).

Improvement of subject teachers should not be limited to teaching the use of ICT equipment, attention should also be paid to inculcating practical skills to integrate existing resources into the teaching process;

- organizing computer literacy courses for teachers of other subjects in their schools for informatics teachers with the necessary level of preparation;

- Sufficient assessment of the work of subject teachers and informatics teachers who use ICT, preparation of a system for stimulating and motivating their

- holding various contests and competitions among subject teachers and considering the results in stimulation and motivational events;

- preparation of more flexible programs for the improvement of informatics teachers;

- training of trainers to speed up the improvement process;

- creation of relevant institutions - information-methodological centers for training and improvement of education workers in the regions;

- ensuring regularity and systematicity in the process of improvement of education workers in the field of ICT;

- introduction of new specialties related to informatization of education in the system of higher, secondary and technical vocational education. In this sense, let's note the development of a new model of modern training through Expert Training Systems and its designation. One of the important and important issues is to first create an Expert Training System for the development of educational software tools.

Expert Training System (ETS) is a complex program complex that collects and disseminates the scientific knowledge and experience of highly qualified specialists in the field of education and training, and makes it possible for those with relatively less specialized knowledge to use them.

activity;

A logical conclusion block

Knowledge base

Explanatory subsystem

Intellectual editor of the knowledge base

The user interface is a software complex that implements the dialogue between the user and ETS in the process of entering a request and receiving an answer.

The logical conclusion block is a program that models the course of the expert's thoughts and ideas based on the information in the knowledge base.

An explanatory subsystem is a software complex that answers the user's questions of the following types:

How was this or that recommendation received? Why did the system make such a decision? In the first question, the entire process of obtaining the opinion is shown by showing all relevant fragments of the knowledge base, and in the second question, the judgment that precedes the obtained result is referred to.

Knowledge base intelligent editor is a program that allows a knowledge engineer to create a knowledge

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base in dialog mode. It includes a built-in menu system, knowledge presentation language template, "help" mode and other service tools that facilitate working with the database.

Each classification element has its purpose and characteristics. For example, the training system corrects mistakes and shows the correct answer when learning any subject (subject) through a computer; analyzes the learner's weaknesses in the field of the subject and prepares tools for their elimination; determines

Instrumental means of processing ESs have also been created. They can be divided into 4 groups:

Traditional programming languages (C, C+, Basic, Small Talk, Fortran, etc.). They are mainly calculated for numerical algorithms, requiring a lot of work from the programmer due to the limited ability to work with symbols and logical data. But these languages are well adapted to traditional machine architectures.

1) Artificial intelligence languages - the most widespread are Lisp and Prolog. Their universality is lower than traditional programming languages, but they have a wide range of possibilities for working with symbols and logical data. Special computers are created based on artificial intelligence languages (for example, Lisp - machine). These languages are not used in the development of Expert training systems.

2) Special software tools - provide development of educational programs at a higher level than artificial intelligence languages.

3) Shells (Оболочки, shells) - a shell means a ready-made version of ES without a knowledge base. Covers eliminate programming processes in creating ESs. In such a case, only a specialist (expert) working in the subject field is required to fill the knowledge base

the amount, volume and degree of complexity of imparting knowledge depending on the mastery level. An example of this type of systems is the PROUST system based on Pascal's training. They aggregate (adapt) standard application software envelopes (for example, mathematical statistics, linear programming or database management systems) and consist of software complexes that are tools for knowledge manipulation. Hybrid systems can be an intellectual overlay for application software envelopes, or a tool for solving com-

with real information. Library - covers are difficult to use for informational knowledge bases. Because modeling a number of processes is very complex (eg, abstracting, bibliographic and analytical review compilation, etc.).

The technology of creating educational software tools is almost the same as the exemplary technology of developing separate ETS for the entire educational system. Currently, experts divide the development of ETS into six consecutive logical stages:

1) Determination of issues in the field of education;

2) prototype system development;

3) bringing ES development to operational level;

4) evaluation of the expert training system;

5) coordination of the system;

6) system support.

Identifying the problem area and issues - important for all phases of ETS. The head of the ETS, i.e. the knowledge engineer, must identify the problem. If an unfavorable problem is selected, it can lead to a waste of time and money. The knowledge that is important for solving the problem must also be stable, accurate and relatively permanent and cover all relevant issues.

«COyyOMUM-JMTMaL» #27(186), 2023 / COMPUTER SCIENCE

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Prototype system development is a generalized

Experimental methods of knowledge selection (revealing) were explained as a direct live dialogue between a knowledge engineer and an expert. But this is not the only method. Currently, methods of knowledge selection (discovery) to create knowledge bases are given:

For example, let's build a computer model for calculating the square root of odd numbers in the natural numbers 5 to 95.

1. Establishing the algorithm of the given problem

2. Execution of the problem program in the Pascal programming language

3. Implementation of the compiled program on a computer

objects and processes. A prototype project consists of

Since the block diagram design of the algorithm is methodologically understandable, let's design it. Program SF; Uses crt; Var x:integer; S:real; Begin S:=0;

For x:=5 to 95 do begin

If x mod 2 <> 0 then s:=sqrt(x);

Writeln ('s=',s);

End;

End;

version of ETS. A prototype system is a special pro- dozens of rules, frames and examples. ject to verify the correctness and coding of expert-pro-

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Literature used:

1. H.N. Taghiyev, Kh.N. Rzayeva and others. , Basics of informatics and programming, Baku-2017

2. Isa Ismayilov, Javid Abdullayev Technical means of training and methods of using them in teaching new information technologies, Baku-2006

3. S.G. Karimov Information systems, Baku-2008

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