Научная статья на тему 'DIGITAL SHIFTS AND "HICKEY SYNDROME"'

DIGITAL SHIFTS AND "HICKEY SYNDROME" Текст научной статьи по специальности «Науки о здоровье»

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Ключевые слова
digital norms / hickeys / digital loneliness

Аннотация научной статьи по наукам о здоровье, автор научной работы — Tatiana Leshkevich

Abstract: The significance of this topic relates to the adoption of network practices and AI as a basis for the functioning of all segments of life, including the child's world. At the same time, the need for 4 existence in a hybrid world, which includes real interaction, remains. The main goal of the study is to show that the digital shifts that interfere with the socialization of children occur as computerized interactions are forcing the cultural and anthropological values of the pre-digital stage to the periphery. The methodological strategy includes comparative analysis. The main results include the fixation of "new" norms and values of digital existence. The function of "content viewer" and "network practices agent" becomes dominant. Life “face to the screen” determines natures of thinking, in which cause-and-effect relationships and holistic perceptions of information are lost. The level of meaningfulness of information is reduced, and the ability for critical thinking, which is necessary for the realization of personal potential, disappears. There is not only a loss of independence and increase in social immaturity, but also the fundamental helplessness is instilled when the gadget is not at hand. In conclusion, we emphasize that, firstly, digital life, providing simulated analogues of real life, leads to digital loneliness. The rapid development of digital technologies points to the trend of the global spread of the “hikikomori syndrome”. Secondly, the desire to transfer active abilities to the Network is accompanied by the transfer of gamification to real life. A child gamer prefers video games to communication with real friends and adults, forming a strong gambling addiction. Thirdly, the forms of networked communication that permeate the entire school culture, which is built on digital technologies, are fraught with new risks and vulnerabilities

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Текст научной работы на тему «DIGITAL SHIFTS AND "HICKEY SYNDROME"»

= 1.04) completed a Meaning in Life Questionnaire (MLQ), a Prosocial Tendencies Measure (PTM), and a Positive Psychological Capital Questionnaire (PPQ) at three different times. The results showed that the association between T1 meaning in life and T3 prosocial behavior was significant before adding the mediator variables into the model (6 = 0.10, p < 0.001). T2 PsyCap significantly mediated the influence of T1 meaning in life on T3 prosocial behavior (indirect effect = 0.10; 95% CI [0.06, 0.14]). We concluded that meaning in life in university students can influence subsequent prosocial behaviors, both directly and through PsyCap.

Keywords: meaning in life, prosocial behavior, psychological capital, cross-lagged panel analysis, mediation, university students

DOI:

SCREEN CONSUMPTION, PERCEPTION AND FAMILY MEDIATION DURING CONFINEMENT DUE TO THE

COVID-19 PANDEMIC

Yaritza García-Ortiz

Teacher, University of Medical Sciences, Villa Clara, Cuba; e-mail: yaritzagarciaortiz1983@gmail.com

Yurianely Machado-Machado

Teacher, University of Medical Sciences, Villa Clara, Cuba; e-mail: yurianelymd@infomed.sld.cu

Evelyn Fernández Castillo

Teacher, University of Medical Sciences, Villa Clara, Cuba; e-mail: efernandez@uclv.edu.cu

Abstract: The increased use of screens during confinement due to the Covid-19 pandemic has been a cause for concern among professionals. Objective: To describe screen consumption in primary school children in the city of Santa Clara during confinement due to Covid-19 and the perception and family mediation of such consumption. Methodology: An exploratory online study was conducted using a survey on the Google Forms platform. The research was carried out from April to June 2021 and the sample consisted of 127 parents of school-age children living in the city of Santa Clara, Villa Clara, Cuba. Results: 92.1% of school children used between 2 and 4 screens during this period of confinement; with a daily frequency of 92.9% and 61.4% between 3 and 6 hours. 48% of parents considered that the use of screens increased considerably during confinement and 41.7% recognized that it increased somewhat. 54.3% of parents perceived between one and three effects on the child as a result of consumption. Among the most noted affectations were restlessness and difficulties in falling asleep and following orders. Restrictive mediation and shared mediation were the most used by parents to deal with increased screen consumption. Conclusions: Even when parents perceive affectations as a result of the consumption of screens and make restrictions on their children's consumption, the frequency and the number of hours used remain high.

Keywords: screens, family mediation, confinement DOI:

DIGITAL SHIFTS AND "HICKEY SYNDROME" Tatiana Leshkevich

Professor, Southern federal university, Rostov-on-Don, Russia; e-mail: Leshkevicht@mail.ru

Abstract: The significance of this topic relates to the adoption of network practices and AI as a basis for the functioning of all segments of life, including the child's world. At the same time, the need for

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existence in a hybrid world, which includes real interaction, remains. The main goal of the study is to show that the digital shifts that interfere with the socialization of children occur as computerized interactions are forcing the cultural and anthropological values of the pre-digital stage to the periphery. The methodological strategy includes comparative analysis. The main results include the fixation of "new" norms and values of digital existence. The function of "content viewer" and "network practices agent" becomes dominant. Life "face to the screen" determines natures of thinking, in which cause-and-effect relationships and holistic perceptions of information are lost. The level of meaningfulness of information is reduced, and the ability for critical thinking, which is necessary for the realization of personal potential, disappears. There is not only a loss of independence and increase in social immaturity, but also the fundamental helplessness is instilled when the gadget is not at hand. In conclusion, we emphasize that, firstly, digital life, providing simulated analogues of real life, leads to digital loneliness. The rapid development of digital technologies points to the trend of the global spread of the "hikikomori syndrome". Secondly, the desire to transfer active abilities to the Network is accompanied by the transfer of gamification to real life. A child gamer prefers video games to communication with real friends and adults, forming a strong gambling addiction. Thirdly, the forms of networked communication that permeate the entire school culture, which is built on digital technologies, are fraught with new risks and vulnerabilities.

Keywords: digital norms, hickeys, digital loneliness

DOI:

SOCIAL SUPPORT TO IMPROVE CHILDREN'S RESILIENCE DURING A PANDEMIC

Andik Matulessy

Associate Professor, Psychology Universitas 17 August 1945 Surabaya, Indonesia; e-mail:

andikmatulessy@yahoo.com

Abstract: Since the declaration of COVID-19 as a pandemic by WHO and then by all countries, including Indonesia, many medical and psychological impacts have been experienced by the community, including children. Data from the Indonesian COVID 19 Task Force obtained on July 16, 2021, after the Delta variant had a major impact on the rate of infection, shows that, of all confirmed cases of COVID-19 (2.4 million), there were 351,336 cases of children under the age of 18. The latest data (February 2022) from the Indonesian Pediatrician Association (IDAI) found 7,190 confirmed cases of COVID-19 in children. Although in recent months there have been indications that the numbers of new positive cases of COVID-19 are relatively low and the government is intensively increasing vaccination programs for children, we must be wary of new variants of COVID-19, such as those potentially causing acute hepatitis and new viruses such as monkeypox, which will certainly have a significant impact on children. Many psychological problems have arisen in children due to the pandemic, among which are psychological pressure due to online learning, internet addiction, and increased violence against children. Various psychological impacts that occur as a result of the pandemic on children indicate the need to build and maintain resilience. As for the strategy in building tough children, there are several things that must be done. These include seeing the positive side of the pandemic, implementing self-care, limiting the use of social media, actively seeking social support, and discipline in health protocols. Resilience related to mental health does not arise by itself. Thus, it is necessary to have social support from family, school, the community, and government. Improved resilience can be achieved by the following: self-care through various means, including providing information about services that are easily accessible to children, webinars, various guides to overcome children's anxiety and mental disorders, videos that can increase children's awareness of the importance of mental health, and hotlines that are easily accessible to children. The hotline (119 ext. 8) was initiated by the Presidential Staff Office together with the government agencies Indonesian National Telecommunications Company and Indonesian Psychological Association (HIMPSI).

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