Научная статья на тему 'Didactic games as framework of students in cooperation'

Didactic games as framework of students in cooperation Текст научной статьи по специальности «Науки об образовании»

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GAME / METHOD / MEANS / SPEECH / COMMUNICATION / COOPERATION / LEARNING SITUATION / GAME ACTIVITY / SOCIAL / MORAL NORMS / CREATIVITY / IMAGINATION

Аннотация научной статьи по наукам об образовании, автор научной работы — Saidova Zulfizar Khudoyberdievna

The article discusses the possibility of using educational games in order to form a joint activity skills of pupils, disclosed the value of the game as a factor of revitalization of the educational process, development of essential personal qualities. There was a focus on the education of the game of self-discipline of students, preparing students for life in society, the development of communication skills.

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Текст научной работы на тему «Didactic games as framework of students in cooperation»

will work toward strengthening material and technical resources [3]. The Center for the Development of Electronic Education will help introduce information and communication technologies to the learning process. Under its management is the recently created system of conferencing based on optic fibers that unite higher education institutions.

One of the crucial moments in the improvement of the system of specialist training has been the revision of strategic positions: who will train who? The main arbiter that establishes the ratio of labor market needs and specialist training is the state and it performs this function through a quota of admissions.

A lot of attention is paid to specialist training for universities. Updates will occur with the arrival of young teachers in the classroom at the same time and they must be prepared in accordance with the requirements of the time. Therefore, large-scale reforms of the system of retraining and professional development of teachers were conducted.

To speedily address problems, university set up courses aimed at boosting foreign language skills and information and communication technology skills [1]. The system of specialists retraining underwent reforms too. Today, every teacher should improve their qualifications once every three years [2].

References

1. On measures for further improvement of foreign language learning system. P. 1875, 2012. December 10.

2. On measures to further improvement of the system of training and staffing of qualified teaching staff of secondary specialized, professional educational institutions. P. 1761, 2012. May 28.

3. On additional measures to further strengthen the material and technical base and development of higher education institutions. P. 1533, 2011. May 20.

DIDACTIC GAMES AS FRAMEWORK OF STUDENTS IN

COOPERATION Saidova Z.Kh.

Saidova Zulfizar Khudoyberdievna - teacher of English language, DEPARTMENT FOREIGN LANGUAGES, BUKHARA ENGINEERING-TECHNOLOGICAL INSTITUTE, BUKHARA, REPUBLIC OF UZBEKISTAN

Abstract: the article discusses the possibility of using educational games in order to form a joint activity skills ofpupils , disclosed the value of the game as a factor of revitalization of the educational process, development of essential personal qualities. There was a focus on the education of the game of self-discipline of students, preparing students for life in society, the development of communication skills.

Keywords: game, method, means, speech, communication, cooperation, learning situation, game activity, social, moral norms, creativity, imagination.

One of the manifestations of pedagogical skill of the teacher is his ability to organize independent activities of students. The task of the teacher is to determine what work will be useful and interesting for every student, and in the process the task is possible to increase the activity and initiative of students. The pedagogy developed many methods of influencing the revitalization of the students. Their selection and application in practice linked to specific learning situations. The game is one of the techniques that contribute to effective cooperation of students in a variety of educational situations. Techniques, methods and

means of the games in detail analyzed by many experts like T. Gaffarova, O.A. Islamov, A.A. Royak, S. Rubinstein and others.

The game is recognized as a necessary means of developing the individual and society as a whole. The content of games, the degree of complexity of creating an idea of the lifestyle of a particular society, its legal basis and the labor skills of people living in the community. Using games is directly related to the development of personality of students, as in the course of the game they have formed a joint activity skills, a sense of friendship and concern, manifested unanimity. Consequently, the game should have a special place in the learning process.

As an important means of cooperation pedagogy, games help students assimilate the positive experience of creative activity. At all times, the game is naturally vital means of formation and development of personality. For kids' game - this is the first step, the beginning of their activity. In addition, any game enriches the inner world of man [1]. Through the game the students develop the intellectual and physical qualities and specific skills needed in everyday life, in the course of game activity of these skills are improved and strengthened. Games activity teaches students discipline, as the game requires adherence to certain rules. The habit of the observance of rights acquired in the game is transferred to the social sphere, that is, the students prepared for the fact that it is necessary to comply with ethical norms and the principles established in the society. The game promotes harmony and unification of students to create a friendly environment. In the game, kids learn the secrets of beauty, try to be fair. Though often in the course of the game there are conflicts, the participants are looking for ways to reconciliation and joint solution of controversial issues. In this aspect, the game generates in students the vital qualities needed to work in a team. With the game formed and strengthened student team. Friendship and Cooperation, which originated in the game, saved and continue later. Problem situations that arise in the course of the game evoke mental activity of students; motivate them to seek effective solutions. In the game, students get an idea of the sense of pride in the results achieved, not only to themselves but also to the whole team or group, increasing their self-esteem; they learn the experience of action in cooperation for a common purpose [4].

The main purpose of the games is not only the winner, but also the fact that the victory was achieved in full compliance with the established rules. During the struggle for the victory manifested the best personal qualities of students: Courage, intelligence, pride, honor, dignity, etc. In the game, students subordinate personal interests to the interests of the collective, orient them to this content and requirements of collective and team games.

On the one hand, in games there are absolutely real situation, on the other hand, students have the opportunity to move away from the realities of life and plunge into the world of dreams, and then the children are actively developing the capacity for imagination. The advantage of the game and its focus is on the physical development of the students, since most games (mobile) are associated with active actions of students, with the choice of the correct direction, physical movements and operations. Participation in the game requires students and their creative skills, the use of which enriches and complements the content of the game. The attributes of the game can be different conditional symbols, charms necessary "equipment", special clothing and etc.

During the game, students develop intelligence, imagination. Thanks to the development of children's imagination there are new, unusual situations, the game becomes interesting. The game helps to ensure that students' awakening interest in artistic works as artistic images help to simulate a game situation, enrich the inner world of students. They try to use the model of the artistic image. Didactic features of the game are the basis for the development of mental activity of students and prepare them for life in society. In the game, the conditions for the establishment of mental stability of its members; playing field- a platform for the creation, for the theatrical arts, for transformation into different characters. During the game, students are like-minded, experienced satisfaction from intercourse. The use of games in the classroom is of great pedagogical value for the skills of cooperation and

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independent student activities. Organization of games at the beginning of training requires a phased approach- individually split into pairs, in groups, and the transition to the massive collective games. Didactic games in their direction are divided into three groups.

1. Games that develop students' life skills. This takes into account the interests and enthusiasm of children is encouraged not only to achieve certain results, but also a creative activity, a tendency to improvise.

2. Games, during which enriches the emotional sphere of pupils who display a sense of competition, creation.

3. Games to ensure the gradual development of logical thinking by applying the rules directly or indirectly related to the content.

Using gaming devices creates the conditions for the establishment of a stable and sustainable situation in the team, namely:

1) The process of game has a positive effect on the students' development, helping to manage the dominant activity;

2) in the game form new social relationships;

3) in the game, students enter into new social relationships, which are the prototype of the future of industrial relations.

Thus, the organization of learning situations, based on the didactic games in order to develop students' collaboration skills, becoming the socio-pedagogical necessity.

The use of gaming devices in the educational process provides a variety of learning situations. To do this, the teacher should be to explore the possibilities, interests and needs of pupils and "earn" experience in attracting students to game activity. Therefore, more and more games take place in teaching, getting education, educational, developing character. They open the way for independence of pupils, and create conditions for free, student-centered learning through cooperation.

References

1. Islamov O. Didactic games as means of formation informative activity of pupils in the course of training to plotting: Dis. Cand. Ped. Science. Moscow, 1994. 167 p.

2. Rojaka A. Psychological conflict and the peculiarities of individual development of the child. Moscow, 1988. 113 p.

3. Rubinstein S.L. Fundamentals of general psychology. Volume 2. Moscow: Pedagogy, 1989. 322 p.

4. G'afforova T., Nurullayeva Sh. Primary school language classes didactic games and independent work. Karshi: Nasaf, 2003. 53 p.

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