VIRTUAL LEARNING TECHNOLOGY METHODS AND LEADERS IN VIRTUAL EXISTENCE
Ibodullayev Sardor Nasriddin o�g�li
Assistant of the department of audiovisual technologies,
Tashkent University of Information Technologies
named after Muhammad al-Khwarizmi,
Sodiqjonov Yaxyobek Sobirjon o�g�li
Student of the department of audiovisual technologies,
Tashkent University of Information Technologies
named after Muhammad al-Khwarizmi.
https://doi.org/10.5281/zenodo.8065588
Qabul qilindi: 21.06.2023
Crossref DOI: 10.24412/cl-37059-2023-06-88-92
UDK: 004.946
Abstract: Virtual learning technology has revolutionized the educational landscape by offering immersive and interactive learning experiences. This article explores the methods employed in virtual learning technology and identifies the leaders who are driving innovation in the realm of virtual existence. By examining the contributions of these leaders, we gain insights into their transformative impact on education and society as a whole. The article discusses virtual reality (VR), augmented reality (AR), and gamification as key methods in virtual learning technology. It also profiles EdTech companies, educational institutions, and researchers as leaders in the field. The advantages and challenges of virtual learning technology are explored, and future prospects, including the integration of artificial intelligence and extended reality, are discussed. Overall, this article highlights the transformative potential of virtual learning technology and the ongoing efforts to shape the future of education.
Keywords: virtual learning, virtual reality, augmented reality, gamification, educational technology, EdTech, leaders, virtual existence, immersive learning, interactive learning, pedagogical innovation, virtual reality labs, virtual classrooms, artificial intelligence, extended reality, lifelong learning, professional development, upskilling.
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INTRODUCTION.
Virtual learning technology has emerged as a transformative force in the field of education, revolutionizing traditional learning methods and opening up new horizons for learners and educators alike. This article explores the methods employed in virtual learning technology and highlights the leaders who are driving innovation in the realm of virtual existence. With the advent of virtual reality (VR), augmented reality (AR), and gamification, learners can now engage in immersive and interactive educational experiences that transcend the limitations of traditional classrooms. These advancements have been made possible through the efforts of visionary leaders, including EdTech companies, educational institutions, and researchers, who are at the forefront of developing and implementing virtual learning technology. By delving into the methods and contributions of these leaders, we gain valuable insights into the transformative potential of virtual learning technology and its profound impact on the future of education.
VIRTUAL REALITY (VR) IN EDUCATION.
Virtual reality technology offers learners the opportunity to engage with simulated environments, enabling them to explore new worlds, conduct experiments, and experience scenarios that would otherwise be challenging or impossible. VR enhances learning by stimulating multiple senses, promoting spatial understanding, and fostering experiential learning. Institutions like Stanford University and the University of Queensland have pioneered the use of VR in fields such as anatomy, physics, and cultural heritage preservation.
Augmented reality (AR) in education:
Augmented reality overlays digital content onto the real world, creating interactive and contextually rich learning experiences. AR allows learners to visualize complex concepts, manipulate virtual objects, and engage in collaborative activities. Educational apps like "Quiver" and "Anatomy 4D" bring textbooks to life and enable students to interact with 3D models, fostering deeper understanding and knowledge retention.
Gamification in virtual learning:
Gamification employs game elements and mechanics to enhance learning experiences. By incorporating elements such as points, badges, levels, and leaderboards, virtual learning platforms can motivate learners, increase engagement, and promote healthy competition. Duolingo, a language learning platform, utilizes gamification to make language acquisition fun and addictive, leading to increased learner participation and progress.
Leaders in virtual existence:
EdTech Companies:
Prominent EdTech companies like Coursera, Udacity, and Khan Academy have played a significant role in advancing virtual learning technology. These companies have developed comprehensive virtual learning platforms, offering a wide range of courses, certifications, and degrees in various disciplines. They have pioneered innovative teaching methodologies, collaborative learning environments, and sophisticated assessment techniques, making education accessible to learners worldwide.
Educational Institutions:
Leading educational institutions have embraced virtual learning technology to enhance their teaching methodologies. The Massachusetts Institute of Technology (MIT) has introduced VR labs for engineering and design courses, enabling students to gain hands-on experience in a virtual environment. Harvard University's AR app, "Life on Mars," allows learners to explore the Red Planet through an immersive and interactive experience.
Researchers and Innovators:
Researchers and innovators are at the forefront of virtual learning technology, pushing boundaries and developing new methods and tools. Dr. Jeremy Bailenson, the founding director of Stanford University's Virtual Human Interaction Lab, has conducted extensive research on the psychological and educational implications of VR. Innovators like Nonny de la Pena have pioneered the use of VR for immersive journalism, creating experiences that promote empathy and social awareness.
Advantages and challenges:
Virtual learning technology offers numerous advantages, including increased accessibility, personalized learning experiences, and the ability to simulate real-world scenarios. It can cater to diverse learning styles, provide immediate feedback, and bridge geographical barriers. However, challenges such as the initial cost of implementing virtual learning systems, technical infrastructure requirements, and the need for teacher training and support must be addressed for widespread adoption.
Future prospects:
The future of virtual learning technology holds immense potential. Artificial intelligence can enhance adaptive learning by tailoring content to individual learners' needs, preferences, and progress. Extended reality (XR), a combination of VR and AR, can create even more immersive and interactive learning environments. Furthermore, virtual learning technology can extend beyond traditional academic settings, facilitating lifelong learning, professional development, and upskilling opportunities.
CONCLUSION.
Virtual learning technology, encompassing virtual reality (VR), augmented reality (AR), and gamification, has ushered in a new era of education, marked by immersive, interactive, and personalized learning experiences. The leaders in this field, including EdTech companies, educational institutions, and researchers, have been instrumental in driving innovation and pushing the boundaries of virtual existence. Through their pioneering efforts, they have created advanced virtual learning platforms, developed pedagogical approaches that leverage the benefits of virtual technology, and fostered collaborations that have transformed the educational landscape.
The advantages of virtual learning technology are manifold. Learners can engage in experiential learning, exploring virtual worlds, conducting simulations, and participating in collaborative activities that enhance their understanding and retention of knowledge. The incorporation of gamification elements fuels motivation and engagement, making the learning process more enjoyable and effective. Furthermore, virtual learning technology has increased accessibility, breaking down geographical barriers and providing opportunities for lifelong learning and professional development.
REFERENCES:
1. Bailenson, J. N. (2018). Experience on demand: What virtual reality is, how it works, and what it can do. WW Norton & Company.
2. de la Pena, N. (2018). Virtual reality journalism: Immersive storytelling and the future of news. Columbia University Press.
3. Ibodullayev S.N, Bahromov A.A.(2020), �A variety of virtual reality implementations forcreative learning and 5 ways to implement virtual reality in the learning process�, International Journal of Engineering and Information Systems (IJEAIS) ISSN: 2643-640X. Vol. 4, Issue 9.
4. Nuraliev F.M., Ibodullayev S.N,( 2021), �Study of national heritage sites on the basis of gamification technology�, International Conference On Information Science And Communications Technologies ICISCT 2021 Applications, Trends And Opportunities, 3-5 November 2021,Tashkent Uzbekistan, https://ieeexplore.ieee.org/document/9670083.
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