Научная статья на тему 'THE DEVELOPING DIRECTIONS OF STUDYING FOREIGN LANGUAGES'

THE DEVELOPING DIRECTIONS OF STUDYING FOREIGN LANGUAGES Текст научной статьи по специальности «Экономика и бизнес»

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Ключевые слова
GAME LEARNING METHOD / MULTIPLAYER ONLINE GAMES (MMOG) / FOREIGN LANGUAGE

Аннотация научной статьи по экономике и бизнесу, автор научной работы — Khalikova M.R., Abdullayev Z.S.

In this article provides the method of English management.

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Текст научной работы на тему «THE DEVELOPING DIRECTIONS OF STUDYING FOREIGN LANGUAGES»

development of education with constantly changing technologies. Processes are threads of work, and they have their limits, that is, in other words, the beginning and the end. For a single process, the boundaries are set by the initial inputs from which it begins. These inputs are opened by the primary process providers. The process ends with an output that outputs the result to the primary process providers.[4]

In the construction of any process, it is very important to monitor its implementation in order to identify the effectiveness of this process in comparison with others.

The introduction of this method in the management of the education process will significantly improve its quality, which is an important factor in our time, when Russia in many areas of activity comes to international standards, including in education.

Reference:

1. The Federal law of 29.12.2012 N 273-FZ (edition of 25.12.2018) "about education in the Russian Federation".

2. ISO 9000: 2000 quality management Systems. Basic provisions and dictionary.

3. ISO 9001: 2000 quality management System. Requirements.

4. Conti, Tito. Self-assessment in organizations: Per. with English. -- M.: RIA "Standards and quality".

UDC 81-13

Khalikova M.R.

assistant Abdullayev Z.S. student

Karshi Branch of TUIT named after Muhammad Al-Khwarizmi

Uzbekistan, Karshi THE DEVELOPING DIRECTIONS OF STUDYING FOREIGN

LANGUAGES

Annotation: In this article provides the method of English management. Keywords: Game learning method, multiplayer online games (MMOG), foreign language.

There are many methods of studying foreign languages for any age category today. Not all children have a foreign language easily.

In the current development of the economic, social and scientific technological component of human life, the study of foreign languages is a priority for every person. The ability to rely on gaming activities allows you to provide a natural motivation for activities in a foreign language, to make interesting and meaningful even the most elementarystatements.

There are many methods of studying foreign languages for any age category today. The specificity of the subject - a foreign language requires students to have intense mental activity, attention. Not all children have a foreign language easily.

There are pupils who hardly learn pronunciation, intonation of sentences, do not remember the structure of speech patterns. One of the developing directions of studying foreign languages is the game method of teaching.

The game method of teaching is an interesting and effective method in the organization of student learning activities, especially at the first stage of language training. The game is a leading activity in children of four to five years. By six or seven years, it is replaced by training activities, but the role of the game remains, is still great. Kids are attracted by the school, but the most natural for them are playful moments of activity, direct communication with adults and object visualization. The ability to rely on gaming activities allows you to provide a natural motivation for activities in a foreign language, to make interesting and meaningful even the most elementary statements.

Based on the development of info communication and information technology to date, the concept of the game in a conceptual order has changed its meaning. To all this there is a lot of evidence of a positive impact on the learning process among school-age children. For example:

• Scientists from the Texas A & M University (university projects are funded, in particular, by NASA, the National Institute of Public Health, the National Science Foundation, etc.) conducted a large-scale study on computer games. At the end of the study, university scientists recognized that computer games improve memory, observation, the ability to better remember and process the information received.

• Scientists from the Singapore University of Technology tested a large group of volunteers who, under the supervision of researchers, played a variety of virtual games for a month, an average of 2-3 hours a day, 5 days a week. After the expiration of the study period, all the volunteers participating in the experiment were tested by psychologists. It turned out that during the past month practically all subjects had improved memory, attention, decision-making speed, observation and analytical thinking. And most importantly: most of the participants in the experiment have learned much better to find non-standard solutions to complex problems - both logical and every day, life.

• Professor Mark Griffiths of Nottingham Trent University conducted a study on computer games, during which it was found that games contribute to better coordination, make people more purposeful and develop self-confidence. The professor said: "There is no evidence that video games, if conducted after a moderate amount of time, have a negative effect on a person."

In addition, the place of old board game was occupied by computer games, so interest in games also changed its genres in a peculiar way. Single games were replaced by multiplayer online games.

Multiplayer online games. (English Massively Multiplayer Online Game, MMO, MMOG) is a networked computer game played by a large number of players (at least several dozen, often thousands, sometimes hundreds of thousands) is a new concept of classic online games. This type of game is very convenient when learning foreign languages by the fact that players from all over the world

participate in the game, so you will have a chance to communicate with native speakers. Thus, you can overcome the language barrier, because you are so passionate about the game that you forget about your fears and embarrassment.

The advantage of this gaming platform is the fact that this technology can freely exist in cloud technologies and thereby reduces the risk of uncontrolled use of children's game resources.

References:

1. Дергач А.А. Педагогическая эвристика (искусство обучения иностранному языку) М., 1991;

2. Влияние компьютерных игр на психику и умственные способности -http://www.evdokimenko.ru/comp-games-genii.html

UDC 657

Shortanov R.A. 4th year student Faculty of Financial Markets federal state educational budget institution of higher education Scientific adviser: Mislavskaya NA, Doctor of Economics, Associate

Professor, Professor of the Department of Accounting, Analysis and Audit

federal state educational budget institution of higher education "Financial University under the Government of the Russian Federation "

Russia, Moscow

TRANSITION TO INTERNATIONAL STANDARDS OF FINANCIAL REPORTING AS ONE OF THE FACTORS OF INCREASING THE INVESTMENT ATTRACTIVENESS OF RUSSIA

Annotation: this article deals with the problems of transition of Russian organizations to International Financial Reporting Standards. Proposals for a phased transition of commercial organizations to IFRS have been made.

Keywords: standards, financial statements, accounting, management accounting.

The use of various kinds of norms and standards is a familiar procedure for Russian merchants. They have to maneuver in the "raging stream" of regulatory changes and adjustments to national accounting standards in order to correctly calculate tax liabilities and present reliable reports. However, the application of IFRS has its own characteristics.

Issued according to international standards, a universal tool for providing users with reliable information about the financial situation of the company, its performance indicators, which are used to determine profitability, financial stability and other data necessary for making management decisions.

The use of IFRS allows domestic firms to:

- interact with foreign investors;

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