Научная статья на тему 'Socially acceptable values for cooperative tu games'

Socially acceptable values for cooperative tu games Текст научной статьи по специальности «Математика»

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COOPERATIVE GAME / UNANIMITY GAME / SOCIALLY ACCEPTABLE VALUE / SHAPLEY VALUE / SOLIDARITY VALUE / EGALITARIAN VALUE

Аннотация научной статьи по математике, автор научной работы — Driessen Theo, Radzik Tadeusz

In the framework of the solution theory for cooperative transferable utility games, a value is called socially acceptable with reference to a certain basis of games if, for each relevant game, the payoff to any productive player covers the payoff to any non-productive player. Firstly, it is shown that two properties called desirability and monotonicity are sufficient to guarantee social acceptability of type I. Secondly, the main goal is to investigate and characterize the subclass of efficient, linear, and symmetric values that are socially acceptable for any of three types (with clear affinities to simple unanimity games).

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Текст научной работы на тему «Socially acceptable values for cooperative tu games»

Theo Driessen1 and Tadeusz Radzik2

1 Faculty of Electric Engineering, Computer Science, and Mathematics, Department of Applied Mathematics, University of Twente,

P.O. Box 217, 7500 AE Enschede, The Netherlands,

E-mail: t.s.h.driessen@ewi.utwente.nl 2 Institute of Mathematics, Wroclaw University of Technology, 50-370 Wroclaw, Wybrzeze Wyspianskiego 27, Poland,

E-mail: tadeusz.radzik@pwr.wroc.pl

Abstract. In the framework of the solution theory for cooperative transferable utility games, a value is called socially acceptable with reference to a certain basis of games if, for each relevant game, the payoff to any productive player covers the payoff to any non-productive player. Firstly, it is shown that two properties called desirability and monotonicity are sufficient to guarantee social acceptability of type I. Secondly, the main goal is to investigate and characterize the subclass of efficient, linear, and symmetric values that are socially acceptable for any of three types (with clear affinities to simple unanimity games).

Keywords: cooperative game, unanimity game, socially acceptable value, Shapley value, solidarity value, egalitarian value

Mathematics Subject Classification 2000: 91A12

1. Introduction and notions

Formally, a transferable utility game (or cooperative game or coalitional game with side payments) is a pair (N,v), where N is a finite set of at least two players and v : 2n ^ R is a characteristic function satisfying v(0) = 0. An element of N (notation: i G N) and a nonempty subset S of N (notation: S C N or S G 2N with S = 0) is called a player and coalition respectively, and the real number v(S) is called the worth of coalition S. A TU game (N, v) is called monotonic if v(S) < v(T) for all S,T C N with S C T. The size (cardinality) of coalition S is denoted by |S| or, if no ambiguity is possible, by s. Particularly, n denotes the size of the player set N. Let Gn denote the linear space consisting of all games with fixed player set N. Given two games (N, v), (N, w), and two scalars 3,5 G R, their linear combination (N, 3 • v + 5 • w) is defined by (3 • v + 5 • w)(S) = 3 • v(S) + 5 • w(S) for all S C N.

The solution part of cooperative game theory deals with the allocation problem of how to divide, for any game (N,v), the worth v(N) of the grand coalition N among the players. The traditional one-point solution concepts associate, with every game, a single allocation called the value of the game. Formally, a value on GN is a function -0 that assigns a single payoff vector ^(N,v) = (^i(N,v))ieN G RN to every TU game (N,v). The so-called value 0i(N,v) of player i in the TU game (N, v) represents an assessment by i of his gains for participating in the game. For instance, the egalitarian value 0EG allocates the same payoff to every player in that ipfG(N,v) = for all games (N,v) and all i G N. Throughout the paper we restrict ourselves to the class of efficient, linear, and symmetric values.

Definition 1. A value 0 on GN is said to possess

(i) efficiency, if 0i(N,v) = v(N) for all games (N,v);

ieN

(ii) linearity, if 0(N, 3 • v + 5 • w) = 3 • 0(N, v) + 5 • 0(N, w) for all games (N, v), (N, w), and all scalars 3,5 G R;

(iii) symmetry, if 0n(i)(N,nv) = 0i(N,v) for all games (N,v), all i G N, and every permutation n on N. Here the game (N, nv) is defined by (nv)(nS) := v(S) for all S C N.

Our main goal is to develop the notion of social acceptability on the class of efficient, linear, and symmetric values. Undoubtedly, the Shapley value (Shapley, 1953) is the most appealing value of this class, whereas the solidarity value introduced in (Nowak and Radzik, 1994) has clear affinities to the Shapley value. In fact, these clear affinities have been stressed in Calvo’s approach (Calvo, 2008) to non-transferable utility (NTU) games (inclusive of TU games) by introducing the so-called “random marginal NTU value” and “random removal NTU value” as the NTU counterparts of the Shapley TU value and the solidarity TU value, respectively, in the sense that pairwise coincidence of values happens to occur on the class of TU games. Surprisingly, it turns out that the solidarity value and the various social acceptability notions are well-matched. In order to review similar axiomati-zations of both the Shapley value and the solidarity value, we recall three essential properties of values for TU games.

Definition 2. A value 0 on GN possesses

(i) substitution property, if 0i(N,v) = 0j(N,v) for all games (N,v), all pairs i,j G N, such that players i and j are substitutes in the game (N,v), i.e., v(SU{i}) = v(S U{j}) for all S C N\{i,j};

(ii) null player property, if 0i,(N,v) = 0 for all games (N,v), all i G N, such that player i is a null player in the game (N,v), i.e., v(S U {i}) = v(S) for all S C N\{i};

(iii) A-null player property, if 0i.(N, v) = 0 for all games (N, v), all i G N, such that player i is a A-null player in the game (N,v), i.e., ^ v(S) — v(S\{k}) = 0

kES

for all S N with i S.

It is well-known that the symmetry property implies the substitution property. (Shapley, 1953) and (Nowak and Radzik, 1994) proved that there exists a unique value on GN satisfying the following four properties: efficiency, linearity, symmetry, and either null player property or A-null player property. In fact, the explicit formulas for the Shapley value 0Sh(N,v) = (0Sh(N,v))ieN and the solidarity value 0Sol(N,v) = (0Sol(N,v)) ieN are as follows (Shapley, 1953; Roth, 1988; Driessen, 1988; Nowak and Radzik, 1994): for all i G N

0Sh(N,v) =

E

SCN\{i}

v(S U{i}) — v(S)

(1)

n

or equivalently,

0Sh(N,v) =

(n —1\

\t- 1)

v(T) - v(T\{i})

1

n

0fol(N, v) = ]T

(m!)

E

keT

v(T) - v(T\{k})

(2)

1

n

According to the so-called “Equivalence Theorem” concerning the class of efficient, linear, and symmetric values, the following equivalent interpretations will be exploited throughout the remainder of this paper (cf. (Driessen and Radzik, 2002), (Driessen and Radzik, 2003), (Ruiz et al., 1998)).

Theorem 1. The next four statements for a value 0 on Gn are equivalent.

(i) 0 verifies efficiency, linearity, and symmetry;

(ii) There exists a unique collection of constants {pk}n=i with pn = 1 such that, for every n-person game {N, v) with at least two players, the value payoff vector (0i(N,v))ieN is of the following form (cf. (Ruiz et al., 1998), Lemma 9, page 117): for all i G N

0i{N,v) = Y —-v(S)- Y ■v(S); (3)

s n — s

SCN, SCN,

S3i S^i

(iii) There exists a unique collection of constants B = {bk}n=i with bn = 1 such that, for every n-person game {N, v) with at least two players, the value payoff vector (0i(N, v))ieN is of the following form (cf. (Driessen and Radzik, 2002), (Driessen and Radzik, 2003)): for all i G N

*, (N,v) =

£

SCN\{i}

bs+i • v(S U {i}) - bs ■ v(S)

(4)

(iv) There exists a unique collection of consta,nts B = {bk}n=i with bn = 1 such that 0(N,v) = 0Sh(N, Bv) for every n-person game {N,v) with at least two players. Here the n-person game {N, Bv), called B-scaled game, is defined by (Bv)(S) = bs ■ v(S) for all S C N, S = %.

By straightforward computations, the reader may verify that the expression on the right hand of (3) agrees with the one on the right hand of (4) by choosing bk = (k) ■ pk for all k = 1,2,...,n. Clearly, the expression on the right hand of (4) reduces to the Shapley value payoff (1) of player i in the n-person game {N,v) itself (denoted by 0 = 0Sh) whenever bk = 1 for all k = 1, 2,...,n, that is

(n\-1 k!(n-k)!

Pk ~ \k) ~ n\ '

Remark 1. Let 0 be an efficient, linear, and symmetric value on GN of the form (4) with reference to the collection of constants B = {bk}n=1 with bn = 1. Fix two players i G N, j G N, i = j. Without going into details, by distinguishing between

coalitions containing none, one or both players, straightforward calculations yield the next relationship about the difference between the value payoffs of both players:

ipj(N,v) -ipi(N,v) = Y ———-^+1-

v(S U{j}) — v(S u{i})

(5)

SCN

where 7(n — 1, s) = s!' f°r all s = 0,1, 2,..., n — 2.

Generally speaking, in view of (1), the right hand of (4) equals the Shapley value payoff Shi(N, Bv) of player i in the B-scaled game (N, Bv). In summary, the Equivalence Theorem 1 states that a value ^ is efficient, linear, and symmetric if and only if the -0-value of a game coincides with the Shapley value of the B-scaled game (denoted by ^(N,v) = ^Sh(N, Bv)). We call ^ the per-capita Shapley value whenever bs = j for all s = 1, 2,..., n — 1. It appears that the solidarity value ipSol(N, v) of the form (2) arises whenever bs = ^-j- for all s = 1, 2,..., n — 1, that

Ps = w!<~(>+i') • ^-S a last’ appealing example, ip is called a discount Shapley value if there exists a discount factor 0 <5 < 1 such that the value payoff ^>(N,v) is of the form (4) with reference to the collection of constants bs = 5n-s for all s = 1, 2,...,n, that is the larger the coalition size, the larger the discount factor 5n-s of the worth v(S) of any coalition S.

Remark 2. For future purposes, we list a number of combinatorial (in)equalities.

n— 1

E (t) ’ i = t_1 ’ ("t"1) for allt = 1,2,.. ,,n - 1. (6)

k=t

1

E (t) • Hn-kHn-k+1) >^-(V) for all t = 1, 2,..., n — 1. (8)

k=t

The proofs of both (6) and (7) proceed by induction on n and are left to the reader. In fact, (8) applied to t =1 reduces to an equality since it concerns a telescoping sum. For all t > 2, the expression on the left hand of (8) applied to k = n — 1 already covers the single term on the right hand.

2. Socially Acceptable Values of Three Types

Any linear value ^ on GN is fully determined by the value payoffs of games that form a basis of GN. It is well-known that the collection of simple unanimity games U = {(N,uT) \ T C N,T = %} forms a (2n — 1)-dimensional basis of GN. Here the {0,1}-unanimity game (N,uT) is defined by uT(S) = 1 if T C S, and uT(S) = 0 otherwise. In order to simplify forthcoming mathematical expressions, we prefer to deal with the adapted collection of non-simple unanimity games (N,utT), T C N, T = 0, given by utT(S) = t if T C S, and utT(S) = 0 otherwise. 'Throughout this paper we aim to investigate the value payoffs for productive players of T in comparison with non-productive players of N\T.

Definition 3. A value 0 on GN is called socially acceptable of type I if the collection of value payoffs (0k(N,utT))keN of any adapted unanimity game (N,utT) are such that, for all T C N, T = 0, every productive player of T receives at least as much as every non-productive player of N\T, that is

0i (N,utT) > 0j (N,utT) > 0 for all i G T, and all j G N\T. (9)

Remark 3. Since non-productive players j G N\T are null players in the adapted unanimity game (N,utT), their Shapley value payoff 0Sh(N,utT) = 0, whereas productive players i G T are treated as substitutes who allocate the worth uT(N) = t equally in that 0Sh(N,utT) = 1. Without going into details, it is possible to derive from (2) that the solidarity value payoffs for these adapted unanimity games are bounded such that for all T C N, T = 0,

0 < 0fol(N, u^) < £ if j G N\T and £ < 0?ol(N, u^) < 1 if i G T.

In words, the egalitarian value, the Shapley value and the solidarity value are socially acceptable of type I in that these three linear values favour, in a weak or strict sense, the productive players to the non-productive players of any (adapted) unanimity game. We remark that non-linear values like the nucleolus (Schmeidler, 1969) and the r-value (Tijs, 1981) are also socially acceptable in that, for simple unanimity games, both of them coincide with the Shapley value. As already mentioned, we restrict ourselves to the class of efficient, linear, and symmetric values.

Definition 4. Let the collection W = {(N,wT) \ T C N,T = 0} of coalition-size dependent unanimity games be defined by wt(S) = f • (*) if T C S', and wT(S) = 0 otherwise.

A value 0 on GN is called socially acceptable of type II if the collection of value payoffs (0k(N,wT))k£N of any coalition-size dependent unanimity game (N,wT) are such that, for all T C N, T = 0, every productive player of T receives at least as much as every non-productive player of N\T, that is

0i(N,wT) > 0j(N,wT) > 0 for all i G T, and all j G N\T. (10)

Remark 4. The (2n — 1)-dimensional collection W of coalition-size dependent unanimity games forms a basis of GN since, for any TU game (N,v), its game representation is given by v = TcN aT ' wT, where aT = v(T) if \T\ = 1 and

ovT = v(T) — YlkeT ^ 1-^1 — 2- Notice that wt(T) = 1 and further,

wT (N) < 1 if and only if 1 <t < n.

In this setting, a player i is called a scale dummy in the game (N, v) if, for all S C N with \S\ > 2 containing i, it holds keS v(S\{k}) = (\S\ — 1) • v(S). Particularly, any player j G N\T is a scale dummy in the coalition-size dependent unanimity game (N, wT).

Definition 5. Let the collection Z = {(N,zT) \ T ^ N} of complementary unanimity games be defined by zT(S) = t if SnT = 0, S = 0, and zT(S) = 0 otherwise. Note that zT(N) = 0 whenever T = 0. In case T = 0, then z0(S) = 1 for all S C N, S = 0, and all players are substitutes in the unitary game (N, z0).

A value 0 on GN is called socially acceptable of type III if the collection of value payoffs (0k(N,zT))k€N of any complementary unanimity game (N,zT) are such

that, for all T C N, T = 0, every player of T (considered as an enemy) receives at most as much as every player of N\T (considered as a friend), of which the payoff is bounded above by the ratio of the number of enemies to the number of players, that is

0i{N, ztp) < 0j(N, ztp) < — for all i G T, and all j G N\T. (11)

This paper is organized as follows. In Sections 3. and 4. we investigate and characterize the class of efficient, linear, and symmetric values that verify the social acceptability. In Section 3. it is shown that two additional properties called desirability and monotonicity are sufficient to guarantee social acceptability of type I because of unitary conditions 0 < bk < 1 for all k = 1, 2,...,n — 1. In Section 4. the main goal is, given an efficient, linear, and symmetric value 0, to determine the exact conditions for social acceptability of each of three types, in terms of column sums of suitably chosen n x n lower triangular matrices A^, B^, and C^ respectively. Section 5. contains some concluding remarks. Throughout this paper we deal with efficient, linear, and symmetric values in such a way that the value representation (4) with reference to the collection of constants B = {bk}n=1 is the most appropriate tool.

3. A Sufficient Property for Social Acceptability of Values

To start with, we list the following two properties of values that turn out to be sufficient for social acceptability of type I.

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Definition 6. Let 0 be a value on GN.

(i) 0 satisfies desirability if 0j(N,v) < 0i(N,v) whenever player j is less desirable than player i in the game (N,v), that is v(S U {j}) < v(S U {i}) for all S C N j}.

(ii) 0 satisfies monotonicity if 0i(N,v) > 0 for all i G N and every monotonic game (N,v).

Theorem 2. If a value 0 on Gn verifies both desirability and monotonicity, then 0 is socially acceptable of type I.

Proof. Suppose a value 0 on GN verifies both desirability and monotonicity. Let T C N, T = 0, i G T, j G N\T. Since uT(S U {j}) =0 < vtT(S U {i}) for all S C N\{i, j}, we obtain that player j is less desirable than player i in the adapted unanimity game (N,utT). ^From the desirability property of 0, we derive 0j(N, utT) < 0i.(N, utT). Because the adapted unanimity game (N, utT) is monotonic, it follows from the monotonicity property of 0 that 0k (N,utT) > 0 for all k G N. So, 0 is socially acceptable of type I. □

Neither the coalition-size dependent unanimity games (N, wT) nor the complementary unanimity games (N, zT) are monotonic games, so the latter proof does not apply in their context. Next we show that the two properties of desirability and monotonicity are equivalent to [0,1] boundedness for the underlying collection of constants associated with any efficient, linear, and symmetric value.

Theorem 3. Let 0 be an efficient, linear, and symmetric value on Gn of the form (4) with reference to a collection of constants B = {bk}rk=i with bn = 1.

(i) 0 verifies desirability if and only if bk > 0 for all k = 1, 2,...,n — 1.

(ii) 0 verifies desirability and monotonicity if and only if 0 < bk < 1 for all k = 1, 2,...,n— 1.

Proof, (i). If bk > 0 for all k = 1, 2,...,n — 1, then the desirability property of

0 follows immediately from (5). In order to prove the converse statement, suppose 0 verifies desirability. Fix any two players i G N, j G N, and any coalition T C N\{i,j}. Define the n-person game (N,w) by w(T U {i}) = 1 and w(S) = 0 for all S C N, S = T U {i}. On the one hand, from (5) we derive 0j(N,w) — 0i(N,w) =

. 5t+1 On the other, player j is less desirable than player i in the game {N,w), and so, the desirability property of 0 implies 0j(N,w) < 0i(N,w). We conclude that bt+1 >0 for all t = 0,1,..., n—2. This proves the statement in part (i).

(ii) Suppose 0 verifies monotonicity. Let k = 1, 2,...,n — 1 and fix player i G N. Define the n-person game {N, u) by u(S) = 1 if either i G S and s > k + 1 or i G S and s > k, and u(S) = 0 otherwise. On the one hand, the game {N, u) is monotonic and so, the monotonicity property of 0 implies 0i(N,u) > 0. On the other, from (4) we derive

0i(N,u)= Y, ----------7^T\-

SCN\{i} n Vs)

1

n—1\

bs+i • u(S U {i}) — bs ■ u(S)

E

SQN\{i}, s>k

bs+ 1 - bs

n — 1

EC

bs + 1 bs bn bk

n s1

Recall bn = 1. We obtain that 0i (N,u) =

_ i~bk

> 0 and hence, bk < 1 for all k = 1, 2,.. .,n — 1. The technical proof of the converse statement is postponed till the end of Section 5..

n

n

Unfortunately, in the setting of efficient, linear, and symmetric values, it turns out that both the desirability and monotonicity conditions are not necessary for the value to be socially acceptable. That is, the class of socially acceptable values strictly contains the class of values verifying the desirability and monotonicity properties. In the next section we provide a full characterization of socially acceptable values of each of three types.

4. Characterizations of Socially Acceptable Values

In the setting of values satisfying the substitution property, it suffices to distinguish two types of players, called productive players (members of a certain coalition T) and non-productive players (nonmembers of T), respectively. For any efficient value 0 on Gn satisfying the substitution property, the efficiency condition applied to the adapted unanimity game {N,utT) reduces to the equality t • 0i(N,utT) + (n — t) • 0j (N, utT )=t for all t =1, 2,...,n, for all i G T, j G N\T. Consequently, by (9), an efficient and symmetric value 0 on GN is socially acceptable of type I if and only if

- < 0i{N, u*T) < 1 for all T C N, T + 0, all i G T. (12)

nT

Theorem 4. Let 0 be an efficient, linear, and symmetric value on Gn of the form (4) with reference to the collection of constants B = {bk}n=i with bn = 1. With the

value 0, there is associated the n x n lower triangular matrix A^ of which the rows are indexed by the coalition size k, and the columns by the number t of productive players in the adapted unanimity games, such that each matrix entry [A]k,t is given by = (J) • ^ */1 < k < n, and = 0 otherwise. Then the value 0

is socially acceptable of type I if and only if the sum of the entries in each column (except for the entry in the last row n) of A^ is not less than zero, and not more than t—1 • (” —with reference to its t-th column. That is,

1

0 <YA]k,t < t-1 • ("7*) for all t = 1, 2,...,n — 1.

(13)

k = t

Proof. Fix T ^ N, T = 0, and i e T. Then uT(S) = 0 for all S C N\{i}. From (4) and some combinatorial calculations, we derive

0i{N,utT) = Y, --------7Z=TV'

scrnian v s )

SCN\{i}

bs+1 • uT(S ^ {i}) — bs • uT(S)

&s+l • Uj,(S U {*})

SCN\{i} n— 1

£

s = t— 1

I

(”) k

k=t 't'

T\{i}CSCN\{i} t • bk

£(

n—t

k—t

" (k\ L "

<-Ed'T = t-('yrT.(At'

k,t

k = t

tb

s + 1

n—1

n • m—!)

_1 n

From this we conclude that (12) holds if and only if ^ < t • (") • [A^]k,t < 1 if

k = t

n—1

and only if 0 < t ■ (") • [A^]k,t < 1 — ^ °r equivalently (13) holds. □

k = t

Each non-zero entry of the k-th row of matrix A^ is proportional to the average expression Clearly the egalitarian value is socially acceptable of type I since it arises as one extreme case whenever the whole matrix A^, except for its bottom row, equals zero (or equivalently, bk = 0 for all k = 1, 2,...,n — 1). The Shapley value 0Sh, associated with the unitary collection bk = 1 for all k = 1, 2,...,n, arises as the second extreme case in that the inequalities on the right hand of (13) are met as combinatorial equalities (to be verified by induction on the number n of players). Any linear combination 0^ = (1 — 3) • 0EG + /3 • 0Sh is of the form (4) with reference to a constant collection bk = 3 for all k = 1, 2,...,n — 1, and such value is socially acceptable of type I if and only if 0 < 3 < 1. Moreover, the solidarity value 0So1 is socially acceptable of type I since its associated collection bk = -j-px < 1 for all k = 1, 2,..., n — 1.

Generally speaking, (13) applied to t = n — 1 and t =1 respectively require 0 < bn—1 < 1 and 0 <Y1 k—i bk < n — 1. In case n = 3, the social acceptability condition (13) reduces to both 0 < b2 < 1 and 0 < b1 + b2 < 2, whereas, in case n = 4, (13) reduces to 0 < b2 < 1,0 < b1 + b2 + b3 < 3, together with b2 +2 • b3 < 3.

Further, observe that a n x n lower triangular matrix A — [A]k,t induces an efficient, linear, and symmetric value on GN of the form (4) with reference to a collection of constants {bkYn=i with bn = 1 provided that, for all 1 < k < n — 1, (k) • [A]k t is

bn — 1 provided that, for all 1 < k < n — 1,

the same for all 1 < t < k.

In the context of values satisfying the substitution property, the efficiency condition applied to the coalition-size dependent unanimity game (N, wT) reduces to the equality t ■ 0i(N, wt) + (n — t) ■ 0j{N, wt) = j ■ (") 1 for all t = 1,2,..., n, for all i € T, j € N\T. Thus, by (10), an efficient and symmetric value 0 on GN is socially acceptable of type II if and only if

| • (”) 1 < 0i{N, wT) < f • (”) 1 for all T C N, T ± 0, all * G T. (14)

Theorem 5. Let 0 be an efficient, linear, and symmetric value on Gn of the form (4) with reference to the collection of constants B — {bk}n=1 with bn — 1. With the value 0, there is associated the n x n lower triangular matrix B* of which the rows are indexed by the coalition size k, and the columns by the number t of productive players in the coalition-size dependent unanimity games, such that each matrix entry [B*]k,t is given by [B*]k,t — bk if t < k < n, and [B*]k,t — 0 otherwise. Then the value 0 is socially acceptable of type II if and only if the sum of the entries in each column (except for the entry in the last row n) of B* is not less than zero, and not more than ^-j-^ with reference to its t-th column. That is,

n-1 _ t

------ for all t = 1,2,... ,n — 1. (15)

k = t

Proof. The same proof technique applies as before by modifying the choice of the basis of GN. Fix T C N, T — 0, and i € T. Then wT(S) — 0 for all S C N\{i}. In the current framework, from (4) and some combinatorial calculations, we derive

A(iv,®T)= 2 ‘"■jBjW - £ “M’t1)

(--1) t V t ) „.( —!)

SCN\{i} T\{i}CSCN\{i} s

n1

E( n — t \ s + 1 /s +1\ 1 bs + 1 _ \ ' (n — t\ k (k\ 1

\s-t+1/ ' t ' V t J ' „.l'"-1'! — / ■> \k-t) ' t ' \t) ' „.l'"-1'!

t-1 ( s ) k=t (k-1)

t-1 • 0‘) £ bk — t-1 • (n)-1 • £ [B * ]kt

t bk t k=t k=t

From this we conclude that (14) holds if and only if t 1 • (t) 1 < t 1 • (t) 1

n _ 1 n

E [B1p]k,t < f • (")~ if and only ifl< £ [B^]k,t < j or equivalently, (15) holds. k=t k=t

Clearly, the egalitarian value is socially acceptable of type II, whereas the Shap-ley value, associated with the unitary collection, fails to be of type II. The extreme case in that the inequalities of (15) are met as combinatorial equalities happens for the collection of constants bk = fc^(fc+1) f°r aU ^ 2,..., n — 1, because of its tele-

scoping sum. Consequently, the solidarity value 0So1 is socially acceptable of type II

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s

since its associated collection bk = -j-px < k-(k+i) f°r all A; = 1, 2,..., n — 1. Due to the development of the theory about social acceptability of type II, we end up with the introduction of an appealing value on GN transforming an n-person game (N, v) into its per-capita game (N, vpc), applying the solidarity value and finally, repairing efficiency in a multiplicative fashion. In formula, 0(N, v) = n0Sol(N, vpc) where the characteristic function of the per-capita game (N,vpc) is defined by vpc(S) = for all S C N, S = 0.

In the framework of values satisfying the substitution property, the efficiency condition applied to the complementary unanimity game (N, zT) reduces to the equality t ■ 0i(N, zT) + (n — t) ■ 0j(N, zT) = 0 for all t = 1, 2,. ..,n — 1, for all

i G T, j G N\T. Thus, by (11), an efficient and symmetric value 0 on GN is socially acceptable of type III if and only if

£ - 1 < 0i{N, 4) < 0 for aU T ^ N, T + 0, all i G T. (16)

Theorem 6. Let 0 be an efficient, linear, and symmetric value on Gn of the form (4) with reference to the collection of constants B = {bk}n=1 with bn = 1. With the value 0, there is associated the n x n lower triangular matrix C^ of which the rows are indexed by the coalition size k, and the columns by the number t of productive players in the complementary unanimity games, such that each matrix entry [C^]k,t is given by [C^]ktt = (J) • &rtATfc if t < k < n — 1, and [C^]i~tt = 0 otherwise. Then the value 0 is socially acceptable of type III if and only if the sum of the entries in each column (except for the entry in the last row n) of C^ is not less than zero, and not more than t-1 ■ i^1-*) with reference to its t-th column. That is,

n-1

0 <]TC]k,t < t-1 ■ (n-r) for all t = 1, 2,...,n — 1. (17)

k = t

Proof. The same proof technique applies as before by modifying the choice of the basis of GN. Fix T C N, T = 0, and i G T. Then z^(SU{i}) = 0 for all S C N\{i}. In the current framework, from (4) and some combinatorial calculations, we derive

tbs

SQN\T, "'( s )

S=l)

n-t

= — £ OV)

S = 1

n-1 fk\ n-1

--«•EKV

k=t k=t

o ) 1 n-1

From this we conclude that (16) holds if and only if ^ — 1 < —£•(”) • [C^]k,t <0

n t k=t

n-1 o )

if and only if 0 < J2 [C^]k,t < t-1 ■ (n-x) or equivalently, (17) holds. □

k=t t

n-t

Ej n — s\

I t ) t bs (?) •"-*

S = 1

n

Remark 5. The well-known notion of the dual game (N,v*) of a TU game (N,v) is defined by v*(S) = v(N) — v(N\S) for all S C N. Particularly, v*(N) = v(N) as well as (v*)*(S) = v(S) for all S C N. The interrelationship between any adapted unanimity game (N,uT) and any complementary unanimity game (N,z^) is given by zT(S) = t — (uT)*(S) for all S C N, S = 0. Due to its efficiency, linearity, symmetry, and self-duality (expressing 0(N, v*) = 0(N, v) for all games (N, v)), the Shapley values of both types of games are related by 0fh(N, Zj>) = — — 0fh(N, u^) for all i G N. Thus, 0fh(N,ztT) = ^ — 1 if i G T, whereas 0^h(N,ztT) = ^ if j G N\T. n n

Both the egalitarian value and the Shapley value are socially acceptable of type III as the two extreme cases in that the inequalities in (17) are met as equalities. Notice the similarity of both conditions (13) and (17), while the underlying matrix entries [Af]k,t and [Cf]k t only differ in the usual or reversed order of numbering concerning the collection of fundamental constants bk, k = 1, 2,...,n — 1. Finally, we remark that each adapted unanimity game (N, UT) is a so-called convex game, whereas each complementary unanimity game (N, zT) is a so-called 1-concave game (Driessen et al., 2010).

5. Concluding Remarks

The social acceptability properties for the egalitarian, Shapley, and solidarity values may be summarized as follows.

Value 0 bk Type I Type II Type III

Egalitarian value 0EG bk =0 Shapley value 0Sh bk = 1 Solidarity value 0So1 bk = -j-pj New value 0 bk =

Yes Yes Yes

Yes No Yes

Yes Yes Yes

Yes Yes No

The efficient, linear, and symmetric value 0, associated with the collection of constants bk = k-(k+i) indeed of type I since (13) is met because of (7), to be of type II too since (15) is met as an equality because of a telescoping sum, but this value fails to be of type III since (17) is not met because of (8). In fact, the latter value satisfies the strict reversed inequalities. Remarkably, the solidarity value is socially acceptable of each of these three types.

Corollary 1. Let 0 be an efficient, linear, and symmetric value on GN of the form (4) with reference to a collection of constants B = {bk}rn=1 with bn = 1. For every t = 1, 2,... ,n, define the payoff pf to productive players in the {0,1}-unanimity game (N, uT) by

n

pf = (") where [^]k,t = (J) • x for all t<k<n

k=t

If 0 verifies desirability and monotonicity, then 0 is socially acceptable of type

I such that the payoffs (pf )n=1 form a decreasing sequence (the more productive

players, the less their payoffs), that is

£ = pi < pi-1 < pi-2 <........<Pi<l- (18)

Proof. Let t = 1, 2,...,n — 1. Due to some combinatorial calculations, we derive

f

Pf

f

Pf+1

[A%,t , \'

(?) ^ k=t+1

(#+ ^ k=t+1

(?)

-0

[^]fc

Ui)

bk_

k

\A*]t,t n-k ('kt) bk = [A^]fc,t

^ n-t (”) A; ^ n-t

k = t+1 '■t' k = t

(?)

(?)

By Theorem 3 (i), bk > 0 for all k = 1, 2,...,n — 1, and so, [Af ]k t > 0 for all t < k < n. It follows immediately that pf > pf+1 for all t = 1, 2,...,n — 1. So, (18)

holds.

Remark 6. In (Hernandez-Lamoneda et al., 2007) the basic representation theory of the group of permutations Sn has been applied to cooperative n-person game theory. Through a specific direct sum decomposition of both the payoff space Rn and the space GN of n-person games, it is shown that an efficient, linear, and symmetric value 0 on GN is of the following form (cf. Hernandez-Lamoneda et al., 2007, Theorem 2, page 411): for all i G N

0i(N,v) = ^ +

E

S^N,

Sbi

(n — s)

3s ■ v(S) — I3n-S ■ v(N\S)

(19)

Clearly, the above expression agrees with the one on the right hand of (3) by choosing 3k = k-(n-k) f°r aH ^ = 1;2, ...,n — 1, and hence, (19) and (4) are

equivalent by choosing 3k =

bk

for all k = 1, 2,...,n — 1. According to

k-{n-k)\l)

(Hernandez-Lamoneda et al., 2007, Corollary 5, page 419), an efficient, linear, and symmetric value 0 verifies self-duality (i.e., 0(N, v*) = 0(N, v) for all games (N, v)) if and only if 3k = 3n-k for all k = 1, 2,...,,n— 1. The latter condition is equivalent to bk = bn-k or [Af ]kjt = [Cf ]kjt, i.e., coincidence of the two matrices Af and Cf.

Remark 7. In (Joosten, 1994) it is shown that a value is efficient, symmetric, additive, and 3-egalitarian (for some 3 G R) if and only if the value is the convex combination of the egalitarian value and the Shapley value in that 0(N,v) = 3 ■ 0eg(N, v) + (1 — 3) ■ 0Sh(N, v) for all games (N, v). Here a value 0 on GN is called 3-egalitarian if

3

MN>V) = ~ ■ ^ v3

jEN

0j(N,v) for every null player i in the game (N,v).

A similar result is shown in (Nowak and Radzik, 1996) concerning an axiomati-zation of the class of values that are convex combinations of the Shapley value

and the solidarity value. Clearly, each value of this class is socially acceptable. In (Dragan et al., 1996) collinearity between the Shapley value and various types of egalitarian values has been treated for a class of zero-normalized games called proportional average worth games.

Remark 8. We conclude this paper with the proof of the “if” part of Theorem 3(ii). Let 0 be an efficient, linear, and symmetric value on GN of the form (4) with reference to a collection of constants B = {bs}n=1 with bn = 1 and 0 < bs < 1 for all s = 1, 2, . ..,n — 1 as well. By Theorem 3(i), 0 verifies desirability. It remains to prove that 0 verifies monotonicity too. Let (N, v) be a monotonic n-person game and i G N. We show 0i(N,v) > 0. Write bo = 0 and as usual, 7(n, s) = s! (~ww,1 s')! for all s = 0,1,...,n — 1. At this stage, we put forward our claim that the player’s payoff satisfies, for all k = 0,1,...,n — 2,

0i(N,v) > fk (0,v, {i}) + gk+i(0,v, {i}) where for all t = 0,1,...,n — 120)

fe(0,v, {i}) = E Y(n,s) • [bs+1 — bs] • v(S U{} (21)

SCN\{i}, s<£

ge(0,v, {i}) = y(n,t) • [bn — M • Y v(S U{i}) (22)

SCN\{i}, s = e

The proof of the claim (20) proceeds by backwards induction on k, k = 0,1,..., n—2. For k = n — 2, the claim follows immediately from the representation (4) for 0 by observing that bn = 1 and bs • v(S) < bs • v(S U {*}) for all S C N\{*} due to the monotonicity of the game (N, v) together with bs > 0 for all s = 0,1,...,n — 1. Suppose that the claim holds for some k, k G {1, 2,...,n — 2}. We verify the claim for k — 1. For that purpose, note that s • v(S U {}) > v((S U {*})\{j}) for

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all S C N\{*} by the monotonicity of the game (N,v). By summing up over all coalitions of size k + 1, not containing player i, we obtain

E ^uW)>^y E E^uM)\w) = nfcY[k E

SQN\{i}, + SCN\{i}, jeS + TCN\{i},

s=fc+1 s=fc+1 t=k

where the last equality is due to the combinatorial argument that any T C N\{i} of size k arises from n — k — 1 coalitions S of the form T U {'}, where j G N\T,

j = i. ^From the latter inequality, together with (22) and bk+1 < 1 = bn, we derive

the following:

gk+l(0,v, {i}) = y(n,k + 1) • [bn — bk+i] • Y v(SU{i})

SCN\{i}, s = k + 1

> 7(n, k+l)-[bn- bk+1] ■ U ^ k

+ T CN\{i},

t=k

= y(n,k) • [bn — bk+i] Y v(S U{i})

SCN\{i},

s=k

where the latter equality holds because of 7(n, k + 1) • = 7(n, k). ^From the

latter inequality, together with the induction hypothesis (20), (21), (22) respectively,

it follows that

0i(N, v) > fk(0, v, {i}) + gk+i(0, v, {i})

= fk-l(0,v,{i}) + y(n,k) • [bk+i— bk] • Y v(SU{i}) + gk+l(0,v,{i})

v(

SCN\{i},

> fk-i(0,v, {i}) + y(n,k) • [bn — bk] • Y v(S U{i})

SCN\{i}, s=k

= fk-l(0,v, {i}) + gk(0,v, {i})

This completes the backwards inductive proof of the claim (20). For k = 0 the claim yields

0i(N,v) > fo(0,v, {i}) + gl(0,v, {i})

= Y(n 0) • [bi — bo] • v({i}) + Y(n, 1) • [bn — bi] • Y v({i,j})

jeN\{i}

n n (n 1)

jeN\{i}

Note that v(S) > 0 for all S C N by monotonicity of (N, v). Together with 0 < bl < 1, the latter inequality yields 0i(N,v) > 0. This completes the proof of Theorem 3(ii). □

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