Научная статья на тему 'PROBLEM OF SOCIO-CULTURAL AUTISM'

PROBLEM OF SOCIO-CULTURAL AUTISM Текст научной статьи по специальности «Философия, этика, религиоведение»

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Ключевые слова
autism / morality / game / social life

Аннотация научной статьи по философии, этике, религиоведению, автор научной работы — Suvanova M.B.

Autism is a congenital disorder of mental development that affects communication and relationships with other people, as well as perception and understanding of the world around them.

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Текст научной работы на тему «PROBLEM OF SOCIO-CULTURAL AUTISM»

UDK 159.9

Suvanova M. B. master student National University of Uzbekistan Uzbekistan, Tashkent city PROBLEM OF SOCIO-CULTURAL AUTISM

Annotation: Autism is a congenital disorder of mental development that affects communication and relationships with other people, as well as perception and understanding of the world around them.

Key words: autism, morality, game, social life.

It is difficult for people with autism to lead a normal social life. Their reaction to the world around them is often not adequate and is very different from the reaction of ordinary people. It is almost impossible for autistic people to enter a new social environment. They exist in their own small world and do not always need to communicate with others. Therefore, it is difficult to understand autistic people when they still try to convey information to the interlocutor. Any social situations, even, for example, communication with the family is very difficult, because they do not have an intuitive knowledge of the situation. For autistic people, it is important that their daily routine is not violated. They may be upset or angered even by the fact that the toothbrush is not on the left, but on the right.

The whole world makes them feel increasingly anxious. In our time, a new concept has appeared - "socio-cultural autism", which has nothing to do with congenital mental disorders, it is acquired in the process of development and growth of a person, that is, in the process of mastering or not mastering culture by a person. Rather, it is a little-studied moral and moral "disease" of society, characterized by the loss of desires, dreams and motivations for active interaction with other people. There are a great many reasons for the appearance of social autism in a person. For example, this disbelief that something can change from your actions, or oppressive upbringing. Social autistics often do not want to be active. They lack the motivation to act. They do not understand why they need to move somewhere and strive for something. With the progression of this phenomenon, there is an inability to move at all, literally a loss of motor skills, even if it is forced by crisis circumstances or other people. Social autistic people do not need to change the world around them: they do not care about the beautiful, and the terrible does not sadden or frighten them. The main thing is that others should be left alone, given the opportunity to do only what gives him at least a grain of pleasure. This slowly and gradually destroys the soul and body of a person.

There are many types of social autism. For example, alcoholism and the use of psychotropic and narcotic substances. The social autistics can be attributed to the clubbers, serialmail, otaku, etc. And then there is science and computer technology, the more types of social strain becomes, and the greater social deviance. The most common deviation is gamerism. Computer games have attracted a lot of people since their inception. Mostly those who were already ready for this, since the first

such games appeared earlier and had wide access. For example, many of today's gamers have played dandy, SEGA, Tetris, Tamagotchi, and more. But these games had a significant drawback: they could only be played at home, whereas now you can go to your favorite game from phones, laptops, tablets at any time and anywhere. A person has unlimited access to entertainment of this type. People of all ages often do not even realize that they spend many hours playing games. Therefore, more and more parents are trying to figure out what the meaning of these games is, why they are needed, why children spend so much time on games and why their popularity is growing? This question is not difficult to answer. Most people play games just to kill time. But there are also those who try to use them to escape from their problems. Computer games have many advantages.

These include: - Many games have a developmental nature and play a significant role in learning. - Emotional release. - Development of abstract thinking in solving game situations. - New acquaintances. - If you become a professional, then getting money. - Quick response to unexpected stimuli, situations. - Passion for computer games teaches the child to use the technique better. - Many people have a desire to get a technical education that would be better to understand this. The negative effects of computer games include the following: - Distraction and inattention. - The person becomes more aggressive and irritable. - Communication difficulties. - The real world becomes uninteresting. - Apathy for other activities. -The breakdown of moral principles. - Deterioration of physical health. But not all games are so bad or good. Each game of a certain genre has a positive and negative impact on a person, contributes to the development or deterioration of the sides of the personality. For example, online games are an opportunity to communicate. Also, these games are often distributed to more than one country, and capture almost the whole world, thus you can improve your language skills and general communication skills. It is possible to make friends in other countries. In online games, you can earn money by participating in tournaments or selling rare game resources. You can create your own clans, guilds, and troupes and successfully manage them by improving your leadership skills.

When watching the actions in the game, the child develops imagination, courage, and emotional stability. The disadvantages of online games include the fact that many players put money on an account in the network to buy weapons or equipment. Because of the inability to pause the game, it is almost impossible to stop. This greatly affects the relationship in the family, when a child or adult can not break away from the computer and help around the house. It is also worth considering that in online games it is almost impossible to become the best and there is irritation. And not all players are nice and courteous, sometimes even ordinary schoolchildren Express themselves in such non-literary language, so you should take into account the age category and look at what circles the child turns in. Shooters, shooters and fighting games, on the one hand, help a person to remove the accumulated aggressive state, immerse a person in another reality, giving him time to relax from the gray everyday life. But on the other hand, these genres make people more violent. Strategies are games for those who like to think. This genre can rightly

be called the most complex and developing. During the game, the gamer has to form their own States or new species, conquer lands, build an army, and build buildings. And it is worth considering that all this is done step by step, which is much more difficult than regular games. This genre develops a person's consistency and logical thinking, the ability to build strategies for solving problems, study history (if it is a historical strategy), and think through their actions. This genre does not have many disadvantages, but one of them is that a person does not develop imagination, he is fixated on steps. And the last genre that I would like to mention is various simulators. And regular simulators give you the opportunity to try something that is not available in real life: ride a truck, fly a plane, play in the world Cup, and much more. Simulators have many disadvantages. With a strong passion for this genre, a person loses any desire to communicate with real people, try something new, develop in reality. People who are passionate about computer games call themselves gamers — these are individuals who are most passionate about games and computer technology. On the one hand, computer addiction is not a bad thing, as it can help in the future profession, but on the other hand, excessive enthusiasm can lead to computer addiction, which can develop into social autism. Each person's manifestations of dependence are individual, but there are also common features: -Joy during the game overrides any other possible joy. - Loss of sense of time during the game. - Irritability and anger if not allowed to play. - Development of a depressive state outside the game. - Appearance of problems in terms of communication with the outside world. - Indifference to previously exciting things. - Irritability if someone breaks away from the game\ Certain genres affect the development of addiction more than others. The most addictive games are role-playing games (shooters, shooters, action games), which allow a person to completely psychologically merge with the character, as he chooses the strategy of his actions, and penetrate into a new, more interesting and unexplored world. All this has an extremely negative impact on the communicative qualities of the individual, because the games already have replicas, and you need to do it yourself. In addition, game characters or so-called bots replace real people for a person and can even cause a feeling of falling in love. But computer games have an impact not only on the mental side of a person. Huge damage is done to the entire body, but first of all to vision. Focusing the eyes on the same thing leads to fatigue and poor vision. You will never meet a gamer who would eat right, more often he is interrupted by fast food or chips. There are also few gamers with proper posture. This is due to a sedentary lifestyle, mostly lying down.

The pirate is the most harmful gamer for the game industry: he doesn't pay for games, but downloads them for free. Major is the opposite of a pirate: he never downloads games for free, but always buys the best editions and despises pirates. Old people-play old games and complain about the modern gaming industry, rarely trying something new. The aesthete is a very picky gamer: always chasing new technology. It is important to him that everything was the best: graphics, gameplay, plot. A solitaire player is the "weakest" type of gamer, because they play solitaire or other standard games just to kill time, for example, at work. Cheaters are gamers

who are hated. They use programs or other devices to gain a great advantage in the game process. We can say that cultural pedagogy can be a productive practice to overcome the negative consequences of social autism, which will be discussed in our future works.

References:

1. Valeyeva E.V. the Interaction of the spiritual and the sensuous in the consciousness of modern man // the World of science, culture and education. 2010. No. 4-2. -Pp. 195-197.

2. Fortunatov A.N. Communication and loneliness: experience of dialectical analysis. Vestnik of Nizhny Novgorod University. N. I. Lobachevsky 2014. No. 1-2. -Pp. 464-467.

3. Farxodjonova, N. (2019). FEATURES OF MODERNIZATION AND INTEGRATION OF NATIONAL CULTURE. Scientific Bulletin of Namangan State University, 1(2), 167-172.

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