Научная статья на тему 'MATHEMATICAL AND COMPUTER MODELS OF SCIENTIFIC NOTIONS'

MATHEMATICAL AND COMPUTER MODELS OF SCIENTIFIC NOTIONS Текст научной статьи по специальности «Математика»

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Ключевые слова
mathematical model / language / computer model / relation / independent presentation / learning. / математическая модель / язык / компьютерная модель / отношение / независимое представление / обучение

Аннотация научной статьи по математике, автор научной работы — Баячорова Батыйгуль Жумадыловна, Панков Павел Сергеевич

Supra, the authors proposed independent computer interactive presentation of notions (without using other languages). In this method, feedback confirms mastering of the notion. Such presentation may be “with avatar” or “without avatar”. They developed mathematical and computer models for some verbs, nouns and adjectives, proposed new classification of verbs and new “grammar” for notions. They with coauthors implemented some notions of Kyrgyz and English on computer. In the paper mathematical models for some notions in various sciences are described. It can be used for further development of such computer presentations and learning languages.

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МАТЕМАТИЧЕСКИЕ И КОМПЬЮТЕРНЫЕ МОДЕЛИ НАУЧНЫХ ПОНЯТИЙ

Ранее авторы предложили независимое компьютерное представление понятий (без использования других языков). По этому методу, обратная связь подтверждает, что пользователь овладел понятием. Такое представление может быть «аватарным» или «неаватарным». Aвтoры разработали математические и компьютерные модели для некоторых глаголов, существительных и прилагательных, предложили новую классификацию глаголов и новую «грамматику» для понятий. Вместе с соавторами они реализовали некоторые понятия кыргызского и английского языков на компьютере. В статье описаны математические модели для некоторых понятий в различных науках. Это может быть использовано для дальнейшего развития таких представлений и изучения языков.

Текст научной работы на тему «MATHEMATICAL AND COMPUTER MODELS OF SCIENTIFIC NOTIONS»

ВЕСТНИК ОШСКОГО ГОСУДАРСТВЕННОГО УНИВЕРСИТЕТА МАТЕМАТИКА, ФИЗИКА, ТЕХНИКА. 2023, №1

УДК 536.2.023

https://doi.org/10.52754/16948645 2023 1 255

MATHEMATICAL AND COMPUTER MODELSOF SCIENTIFIC NOTIONS

Bayachorova Batyigul Jumadylovna, Cand. Sci., professor,

bayachorova@gmail. com Kyrgyz National University named after Jusup Balasagyn, Pankov Pavel Sergeevich, Doct. Sci., professor, KR NAS corresponding member

pps5050@mail.ru

Institute of Mathematics of National Academy of Sciences of Kyrgyz Republic

Bishkek, Kyrgyzstan

Abstract. Supra, the authors proposed independent computer interactive presentation of notions (without using other languages). In this method, feedback confirms mastering of the notion. Such presentation may be "with avatar" or "without avatar". They developed mathematical and computer models for some verbs, nouns and adjectives, proposed new classification of verbs and new "grammar" for notions. They with coauthors implemented some notions of Kyrgyz and English on computer. In the paper mathematical models for some notions in various sciences are described. It can be used forfurther development of such computer presentations and learning languages.

Key words: mathematical model, language, computer model, relation, independent presentation, learning.

ИЛИМИЙ ТУШУНУКТОРДУН МАТЕМАТИКАЛЫК ЖАНА КОМПЬЮТЕРДИК МОДЕЛДЕРИ

БаячороваБатыйгулъЖумадыловна, ф.-м.и.к., профессор

bayachorova@gmail.com ЖусупБаласагын атындагы Кыргыз Улуттукуниверситети, ПанковПавел Сергеевич, ф.-м.и.д., профессор, КРИУА корреспондент-мучосу

pps5050@mail.ru

Кыргыз Республикасынын Улуттук илимдер академиясынын Математика институту,

Бишкек, Кыргызстан

Аннотация. Буга чейин авторлор тушунуктордун компьютерде коз карандысыз турдо (башка тилдерди колдонбостон) чагылдырылышын сунушташкан.

Бул ыкмада компьютер вз тарабынан колдонуучу аталган тушунукту оздоштургвнун тастыктайт. Мындай аракет "аватардык" же "аватардык эмес" турдо болушу мумкун. Авторлор кээ бир этиштердин, зат атоочтордун жана сын атоочтордун математикалык жана компьютердик моделдерин иштеп чыгышты, этиштердин жацы классификациясын жана тушунуктордун жацы "грамматикасын" сунушташты. Авторлоштору менен бирге алар кыргыз жана англис тилдериндеги айрым тушунукторду компьютерде чагылдырууну ишке ашырышкан. Бул макалада ар кандай илимдердеги кээ бир тушунуктордун математикалык моделдери баяндалат. Аталган жыйынтыктарды тушунукторду компьютерде коз карандысыз чагылдыруу ыкмасын онуктурууго жана тилдерди оздоштуруу учун колдонууга болот.

Ачкыч свздвр: математикалык модель, тил, компьютердик модель, байланыш, коз карандысыз чагылдыруу, оздоштуруу.

МАТЕМАТИЧЕСКИЕ И КОМПЬЮТЕРНЫЕ МОДЕЛИ НАУЧНЫХ

ПОНЯТИЙ

БаячороваБатыйгулъЖумадыловна, к.ф.-м.н., профессор

bayachorova@gmail.com Кыргызский национальный университет имени Ж. Баласагына ПанковПавел Сергеевич, д.ф.-м.н., профессор, член-корр. НАНКР

pps5050@mail.ru

Институт математики Национальной Академии наук Кыргызской Республики,

Бишкек, Кыргызстан

Аннотация. Ранее авторы предложили независимое компьютерное представление понятий (без использования других языков). По этому методу, обратная связь подтверждает, что пользователь овладел понятием. Такое представление может быть «аватарным» или «неаватарным». Aemopbi разработали математические и компьютерные модели для некоторых глаголов, существительных и прилагательных, предложили новую классификацию глаголов и новую «грамматику» для понятий. Вместе с соавторами они реализовали некоторые понятия кыргызского и английского языков на компьютере. В статье описаны математические модели для некоторых понятий в различных науках. Это может быть использовано для дальнейшегоразвития таких представлений и изучения языков.

Ключевые слова: математическая модель, язык, компьютерная модель, отношение, независимое представление, обучение.

1. Introduction

The general task of present-day informatics is developing of interactive computer presentations of known or invented real and virtual objects to offer the user the opportunity to master them safely and effectively before real treating. If such computer presentation does not depend on the user's knowledge and skills on similar objects then we call it independent. Such presentations are more effective because the user can learn without referencing other objects in mind. In regards with learning a language, the user begins to thinking in it, without translation in mind.

Survey. Earlier, investigating and learning a living language were implemented with the assistance (including bilingual dictionaries and text-books) of persons who had a complete command of it. Invention of recording sounds gave possibility to fix examples of an oral language objectively. Invention of talking pictures fixed examples of phrases with connection to situations and actions. Computer games gave the user the opportunity to choose actions with corresponding phrases. Existing software to learn languages base on languages native to the user, nevertheless some notions are presented independently. This survey demonstrates that there were not completely independent presentations of natural languages before our publications.

Using ideas [1-3] we [4-10] gave definitions and developed elements of such presentations. Some scientific notions are described in [11] and [12]. We shall consider also feedback for checking-up knowledge. We propose to use random generation of tasks and situations for independent presentation of notions and objective estimation of understanding level.

2. Definitions for independent presentation

Definition 1. If low energetic outer influences can cause sufficiently various reactions and changing of the inner state of the object (by means of inner energy of the object or of outer energy entering into object besides of commands) at any time then such (permanently unstable) object is an affectable object, and such outer influences are commands. A system of commands such that any subject can achieve desired efficiently various consequences from other one is a language.

Hypothesis 1. A human's genuine understanding of a notion can be clarified by means of observing the human's actions in real life situations corresponding to this notion.

Remark. Simple mathematical models consist of fixed (F) and movable (Mj) sets and temporal sequence of conditions of types (Mj aF), (Mj nFi =0), (Mj nFi ^0). More complex models include transformations of sets (see below).

Computer interactive presentations are built on the base of mathematical models.

Definition 2. Let any notion be given. If an algorithm acting at a computer: generates (randomly) a sufficiently large amount of instances covering all essential aspects of the notion to the user, gives a command related to this notion in each situation, perceives the user's actions and performs their results clearly on a display, detects whether a result fits the command, then such

algorithm is said to be a computer interactive presentation of the notion.

Certainly, commands are to contain other notions too. But these words must not give any definitions or explanations of the notion.

Definition 3. If all words and actions being used in Definition 3 are unknown to the user nevertheless s/he is be able to fulfil the meant action (because it is the only natural one in this situation) then the notion is said to be primary. If the user has to know supplementary words to complete the action then the notion is said to be secondary. Thus, there arises a natural hierarchy of notions.

Using this method, we can present not only real notions (objects and actions) but also notions which have imaginary concepts.

Hypothesis 2. A person learning a natural language without references to any other ones, hearing a notion in various situations begins to form a kind of mathematical model in mind corresponding to this notion by means of trial and error method and attempts to fulfill operations similar to mathematical ones: closing and compactification. After successful completing such operations, the human feels "mastering" this notion.

Hypothesis 3. Any notion has a minimalistic mathematical model (involving minimal number of entities in Occam's sense).

3. Models for some scientific notions

For uniformity and convenience of the user.

Background is in the spectrum from white till black; sometimes chess color (light grey and dark grey) for 2D-spaces is used.

Avatar object (A-object) is green. Function, or result of A-object is red and is denoted as F-object below. Target for F-object is yellow and is denoted as T-object below.

Approaching T-object is accompanied by signals of "hot-cold" type too. Tracks of A-object (light green) and F-object (light red) can also stay while 2D-motion.

Example 1. Solving of the equation F(x) = 0. A-point can move along the abscissa axis only. T-object is the abscissa axis.

Example 2. Searching for min F(x). A-point can move along the abscissa axis only. T-object is gradient of yellow color down.

Example 3. Solving of the system of equations F(x, y) = u, G(x, y) = v (firstly, linear ones; the user discovers linearity). A-point is (x, y), F-point is (F, G), T-point is (u, v).

Example 4 [12]. Solving of the equation V z = w for complex numbers. The origin z = 0 repels A-point. The user discovers the following: to reach T-point going around the origin is necessary.

Notions (measures) as invariants.

Example 5. Length of a curve. A-object with F-object is a red curve with the leading green endpoint. While pulling its length preserves. T-objects are several curves of various lengths. The user is to detect the T-object with corresponding length and pull A-object on this T-object.

Example 6. Area of a figure. A-object with F-object is a red rounded figure with the green boundary. While pulling its area preserves. T-objects are several figures of various areas. The user is to detect the T-object with corresponding area and pull A-object on this T-object.

General example 7 [14]. Presentations of non-Euclidean spaces filled with T-objects and brown Obstacles. The user drives a "green car", with additional possibilities to put marks etc. The screen is the windshield of the car. The task is to find and erase T-objects without breaking Obstacles.

Examples:

- Moebius band: the user can verify that a right boot left on a street will be met as a left boot after passing half of the street;

- Topological torus is a square with opposite sides glued. (This space used to be discovered by many programmers independently). Motion in arbitrary direction will led to the initial position someday.

- Riemann surface of the function V z, with the third coordinate up.

- Riemann surface of the function V (z2 -a 2), with the third coordinate up. Passing between two unbreakable pillars only leads to another part of the space.

- Motion with creating the Riemann surface of the implicit function H(z, w) = 0, H is a given polynomial. This is the only way to investigate its branching points and general structure.

- Projective plane with the third coordinate up. While motion along the street "trees" on this side move to us as usually but "trees" on the opposite side move from us.

- Presentations for 4D-space filled with 4D-solids. The 3D-coordinates are presented as usually, the fourth coordinate (call it deep) is denoted with continuous darkening of the environment. We look at the space through 3D-slit and can deep and undeep. The task is to detect 4D-solids. For instance, the 4D-deep-directed cone is seen as the sequence "little ball" - "enlarging ball" - "none" while motion "deep".

Physics:

Example 8. Trajectory of thrown ball. The red ball (A-object) flies off the gun about 700 to a horizontal yellow line (T-object) with light green track and stops. If the user does nothing then the red ball flies off again. The user is to drag the red ball and continue the trajectory until the yellow line.

Example 9. Center of gravitation of a triangle. Given a triangle with horizontal base. "Where must a support be put for equilibrium?"

4. Conclusion

We hope that successful implementation of proposed and other such presentations of mathematical objects would distinguish new essential features of various mathematical objects and be interesting both for programmers and for users regardless their relation to mathematics.

References

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5. Pankov, P.S. Virtual Environment for Interactive Learning Languages [Text]/ P.S.Pankov, E.Alimbay. - Human Language Technologies as a Challenge for Computer Science and Linguistics: Proceedings of 2nd Language and Technology Conference, Poznan, Poland, 2005. -Pp. 357-360.

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7. Панков, П. Кыргыз тилин компьютерде чагылдыруу [Текст]/ П.Панков, Б.Баячорова, М.Жураев. - Бишкек: Турар, 2010.

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9. Pankov, P.S. Mathematical Models for Independent Computer Presentation of Turkic Languages [Text]/ P.S.Pankov, B.J. Bayachorova, M. Juraev // TWMS Journal of Pure and Applied Mathematics, Volume 3, No.1, 2012. - Pp. 92-102.

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