Научная статья на тему 'ИСПОЛЬЗОВАНИЕ ПАРОВЫХ И SMART-ТЕХНОЛОГИЙ В ПРЕПОДАВАНИИ МАТЕМАТИКИ В ШКОЛЕ'

ИСПОЛЬЗОВАНИЕ ПАРОВЫХ И SMART-ТЕХНОЛОГИЙ В ПРЕПОДАВАНИИ МАТЕМАТИКИ В ШКОЛЕ Текст научной статьи по специальности «Науки об образовании»

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Журнал
TECHика
Область наук
Ключевые слова
Технологии / STEAM / SMART / интерактив / инновации / математика / виртуальный манипулятор.

Аннотация научной статьи по наукам об образовании, автор научной работы — Аллаярова Умида

В этой статье обсуждается, как технологии STEAM и SMART могут улучшить математическое образование в школах и как партнерские отношения между школами, технологическими компаниями и образовательным сообществом могут привести к инновационным решениям и интеграции технологий STEAM и SMART в математическое образование.

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Текст научной работы на тему «ИСПОЛЬЗОВАНИЕ ПАРОВЫХ И SMART-ТЕХНОЛОГИЙ В ПРЕПОДАВАНИИ МАТЕМАТИКИ В ШКОЛЕ»

ТЕСНИКА

ИСПОЛЬЗОВАНИЕ ПАРОВЫХ И SMART-ТЕХНОЛОГИЙ в ПРЕПОДАВАНИИ МАТЕМАТИКИ В ШКОЛЕ

Аллаярова Умида

Нукусский государственный педагогический институт физико-математический факультет, 3 курс математики и информатики

В этой статье обсуждается, как технологии STEAM и SMART могут улучшить математическое образование в школах и как партнерские отношения между школами, технологическими компаниями и образовательным сообществом могут привести к инновационным решениям и интеграции технологий STEAM и SMART в математическое образование.

Ключевые слова. Технологии, STEAM, SMART, интерактив, инновации, математика, виртуальный манипулятор.

USE OF STEAM AND SMART TECHNOLOGIES IN TEACHING MA THEMA TICS IN SCHOOLS

This article discusses how STEAM and SMART technologies can improve mathematics education in schools and how partnerships between schools, technology companies, and the education community can lead to innovative solutions and the integration of STEAM and SMART technologies in mathematics education.

Key words. Technology, STEAM, SMART, interactive, innovation, mathematics, virtual manipulator.

MAKTABLARDA MATEMATIKA FANNI O'QITISHDA STEAM VA SMART TEXNOLOGIYALARDAN FOYDALANISH

Ushbu maqolada STEAM va SMART texnologiyalari maktablarda matematika faniini qandayyaxshilashi, ta'lim texnologiyalarihamda ta'lim sohasigainnovatsionyechimlarni olib kirishi, shu bilan birgalikda matematika fanida STEAM va SMART texnologiyalarining integratsiyalashuvi qanday imkoniyatlar yaratishi mumkinligi haqida fikr yuritilgan.

Kalit so'zlar. Texnologiya, STEAM, SMART, interaktiv, innovatsiyalar, matematika, virtual manipulyator.

Introduction. In today's technology-driven world, it's crucial to equip students with skills that go beyond rote memorization and calculations. That's where STEAM (Science, Technology, Engineering, Arts, Mathematics) and smart technologies come into the picture. By integrating these disciplines, we can provide students with a well-rounded education that prepares them for the real world. Gone are the days of dull blackboards and endless worksheets. Technology has revolutionized the way we teach and learn mathematics. With the help of smart technologies, educators can create interactive and engaging lessons that capture students' attention and make abstract concepts more accessible. From digital simulations to online resources, technology has expanded the possibilities for mathematics education. In today's rapidly evolving world, there is a growing recognition of the need to prepare students with the skills and knowledge required for the future. This realization has led to the integration of STEAM (Science, Technology, Engineering, Arts, Mathematics) education and the utilization of smart technologies in various academic disciplines. Mathematics, as a fundamental subject, holds a key place in this transformative educational landscape. By incorporating hands-on learning, interactive tools, and fostering creativity, collaboration, and critical thinking, we can effectively engage students in mathematical concepts and equip them with skills necessary for success in the 21st century. However, it is also vital to address challenges, ensure equitable

ТЕСНИКА 3-2023

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access, and consider future prospects to maximize the potential of STEAM and smart technologies in teaching mathematics.

Material end Methods. Mathematics can often be perceived as dry and detached from real-life applications. However, by incorporating hands-on activities, educators can bridge this gap and make mathematics more relatable. Hands-on learning not only helps students understand key mathematical concepts but also encourages critical thinking, problem-solving, and teamwork skills. The integration of STEAM activities provides a unique opportunity to bring mathematics to life. By combining elements of science, technology, engineering, and the arts with mathematics, students can explore the subject from different angles. For example, building structures using geometric shapes or creating visual representations of mathematical patterns can enhance students' understanding and engagement with the subject.

Smart technologies encompass a wide range of tools and resources that promote interactive and dynamic learning experiences. From interactive whiteboards to graphing calculators, these technologies provide students with visualizations and simulations that aid in conceptual understanding and problem-solving. Visualizing abstract mathematical concepts can be a challenging task. However, smart technologies offer interactive tools that enable students to explore and manipulate visual representations of mathematical ideas. From graphing software to virtual manipulatives, these tools allow students to grasp complex concepts by seeing them in action. Incorporating digital resources into mathematics education opens up a world of personalized and adaptive learning. With the help of online platforms and educational apps, students can access a vast array of resources tailored to their individual needs. Adaptive technologies can provide personalized feedback and adapt the difficulty level of questions, allowing students to progress at their own pace.

Results. Mathematics is not just about finding the correct answer; it's also about developing problem-solving skills and fostering creativity. Incorporating STEAM and smart technologies into mathematics education encourages students to think outside the box, explore multiple solution paths, and develop their own strategies for tackling problems. Technology provides students with tools for innovation and mathematical exploration. Whether it's through coding, programming, or data analysis, students can use technology to investigate real-world problems and uncover mathematical patterns. By embracing technology, educators can inspire students to become fearless mathematicians who are unafraid to push the boundaries of what is known. Collaborative learning in mathematics education has numerous benefits. It allows students to actively engage with mathematical concepts, share their ideas, and learn from their peers. Working in groups fosters critical thinking skills as students are encouraged to analyze problems, communicate their reasoning, and collaborate to find solutions. This approach promotes a deeper understanding of mathematical concepts and cultivates important skills, such as problem-solving and teamwork. Smart technologies offer a wide range of tools that can enhance collaboration and critical thinking in mathematics education. Online platforms and applications enable real-time collaboration, allowing students to work together on mathematical problems, even if they are physically apart. Interactive whiteboards, graphing calculators, and virtual manipulatives provide hands-on experiences and visual representations that facilitate group discussions and problem-solving activities. These tools promote active engagement and stimulate critical thinking skills.

Discussion. Incorporating STEAM and smart technologies into group-based mathematical projects offers exciting possibilities. For instance, students can use 3D modeling software to design and build structures based on mathematical principles, combining mathematics with engineering and design. They can also create data visualizations using coding platforms and analyze real-world data sets collaboratively. In another project, students can use robotics and programming to solve mathematical puzzles or simulate mathematical scenarios.

These projects provide hands-on, interdisciplinary experiences that foster collaboration, critical thinking, and creativity. Integrating STEAM and smart technologies in mathematics classrooms can present some challenges. Limited access to technology and resources, lack of teacher training in using these tools effectively, and resistance to change are common obstacles. Additionally, time constraints and curriculum demands may make it difficult to fully integrate these technologies into daily instruction. It is crucial to address these challenges to ensure successful implementation. To overcome these barriers, schools can invest in providing equitable access to technology and resources for all students. Professional development opportunities should be offered to teachers to enhance their knowledge and skills in implementing STEAM and smart technologies effectively. Creating a supportive school culture that embraces innovation and encourages collaboration among teachers can also help overcome resistance to change. Furthermore, integrating these technologies strategically into the curriculum and aligning them with learning objectives can ensure they are used purposefully and maximize their benefits.

In addition to addressing access, it is crucial to consider the diverse needs of students in mathematics classrooms. Differentiated instruction, where teaching strategies and resources are tailored to meet individual students' learning needs, can help promote inclusivity. Smart technologies can be used to provide personalized learning experiences, adaptive feedback, and additional support for struggling students. Teachers should also be mindful of creating a safe and inclusive classroom environment where all students feel valued and included, regardless of their mathematical abilities or technological expertise. The future of STEAM and smart technologies in mathematics education is promising. Emerging trends include the use of virtual and augmented reality to provide immersive mathematical experiences, gamification of mathematical concepts to enhance engagement, and advancements in artificial intelligence for personalized learning. These technologies offer exciting possibilities for making mathematics more accessible, engaging, and relevant to students. In order to maximize the potential of STEAM and smart technologies, it is important for educators and policymakers to invest in research and development, ensuring that these tools are pedagogically sound and aligned with educational goals. Ongoing professional development should be provided to teachers to continuously enhance their skills and knowledge in implementing these technologies effectively. Collaboration between schools, technology companies, and the education community can lead to innovative solutions and create a supportive ecosystem for the integration of STEAM and smart technologies in mathematics education. With careful planning and implementation, these technologies can revolutionize the way mathematics is taught and learned in schools, helping students develop essential skills for the future.

Conclusion. In conclusion, the integration of steam and smart technologies has revolutionized the way mathematics is taught in schools. By embracing hands-on learning, interactive tools, and fostering creativity and collaboration, educators can create engaging and immersive learning experiences for students. However, it is important to address challenges and ensure equitable access to technology to ensure all students benefit from these advancements. The integration of STEAM and smart technologies in mathematics education opens up a world of possibilities. By incorporating hands-on learning, utilizing interactive tools, and fostering creativity and problem-solving skills, we can transform the way mathematics is taught and learned. So let's embrace the power of STEAM and smart technologies to make mathematics education an exciting and engaging journey for all students!

REFERENCES

1. Azlarov T., Monsurov Kh. Mathematical analysis. - T.: "Teacher". 1986.

2. Alikhanov S. "Methodology of teaching mathematics". T., "Teacher" 1992.

3. Alikhanov S. "Methodology of teaching mathematics" Revised II edition.

4. T., "Teacher" 1997 and others problems from elementary mathematics.

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