Научная статья на тему 'ACCEPTABLE POINTS IN ANTAGONISTIC GAMES WITH ORDERED OUTCOMES'

ACCEPTABLE POINTS IN ANTAGONISTIC GAMES WITH ORDERED OUTCOMES Текст научной статьи по специальности «Математика»

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ANTAGONISTIC GAME WITH ORDERED OUTCOMES / ACCEPTABLE POINT / SADDLE POINT / CENTRE OF GAME / PERIPHERY OF GAME

Аннотация научной статьи по математике, автор научной работы — Rozen Victor V.

The acceptability concept is a naturally generalization of the equilibrium concept. An outcome of a game is called an acceptable one if no players which have an objection to it in the form their strategies. Note that for the class of games with payoff function, acceptability condition is equivalent to individual rationality condition. This article is a continuation of the previous work of the author (see Rozen, 2018). The aim of the article is a detection of structure of the set of acceptable outcomes in antagonis¬tic games with ordered outcomes (all required definitions for antagonistic games with ordered outcomes indicated in the introduction, see section 1). In section 2 we offer some classification for outcomes in antagonistic games. Using this classification, a localization of acceptable outcomes is specified (see section 3). In section 4 certain sufficient conditions for non-emptiness and uniqueness of acceptable outcomes are found. Some examples related to localization of acceptable outcomes in antagonistic games with ordered outcomes are given.

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Текст научной работы на тему «ACCEPTABLE POINTS IN ANTAGONISTIC GAMES WITH ORDERED OUTCOMES»

Contributions to Game Theory and Management, XII, 282-294

Acceptable Points in Antagonistic Games with Ordered

Outcomes

Victor V. Rozen

Saratov St,ate University, Faculty of Mathematics and Mechanics, Astrakhanskaya st. 83, Saratov, 410012, Russia E-mail: rozenvv@inf o. sgu. ru

Abstract The acceptability concept is a naturally generalization of the equilibrium concept. An outcome of a game is called an acceptable one if no players which have an objection to it in the form their strategies. Note that for the class of games with payoff function, acceptability condition is equivalent to individual rationality condition. This article is a continuation of the previous work of the author (see Rozen, 2018). The aim of the article is a detection of structure of the set of acceptable outcomes in antagonistic games with ordered outcomes (all required definitions for antagonistic games with ordered outcomes indicated in the introduction, see section 1). In section 2 we offer some classification for outcomes in antagonistic games. Using this classification, a localization of acceptable outcomes is specified (see section 3). In section 4 certain sufficient conditions for non-emptiness and uniqueness of acceptable outcomes are found. Some examples related to localization of acceptable outcomes in antagonistic games with ordered outcomes are given.

Keywords: antagonistic game with ordered outcomes, acceptable point, saddle point, centre of game, periphery of game.

1. Introduction

1.1. Games with ordered outcomes

A game of n players with ordered outcomes in the normal form can be given as a system of the type

G = (N, (Xi)i€l ,A, (Wi)iei ,F} . (1)

where N = {1,..., n} is a set of players, n > 2; Xj is a set of strategies of the player i; A is a set of outcomes; Ç A2 is an order relation which represents the preferences of player i; F is a realization function, i.e. a mapping from the set of all situations X = n jeN Xj into the set of out comes A. For the class of games with ordered outcomes of the type (1), the most important optimality concept is Nash equilibrium.

Definition 1. A situation x° = (x°) jeN in game G of the form (1) is called Nash equilibrium point if for all i G N Mid xj G Xi the correlation holds:

F (x° || xj) < F (x°) . (2)

G

Fix some i G N and put XN\j = H Xj. Note that we can consider XN\j as a set

jeN

j=j

of strategies of the complementary coalition N \ i. A pair (xj; xNwhere xj € Xj and xN\j € XN\j uniquely defines some outcome in game G which is denoted by F (xj,XN\j).

Definition 2. We say that a strategy xo € X is an objection of player i to outcome a € A if for any strategy xN \j € XN\j of the complementary coalition the correlation

d 0 \

F (x0,xN> a holds. An outcome a € A is called an acceptable one for player i

aG i€N

Therefore an outcome a € A is an acceptable one in game G if for any i € N and xj € Xj there exists a strategy xN\j € XN\j of the complementary coalition such

that the condition - ^F (xj;xN> aj holds. Indicated strategy xN^ of complementary coalition is called a punishing strategy.

a € A i

exists a strategy xN\j € XN\j of complementary coalition such that for any xj € Xj

the condition - ^F (xj;xN> ^ An outcome a is called ginte acceptable

one in game G if it is quite acceptable for all players i € N.

G

x € X G

one if the outcome F (x) is acceptable (or quite acceptable) respectively.

Remark 1. Nash equilibrium point is a quite acceptable (and hence an acceptable G

1.2. Antagonistic games with ordered outcomes

An antagonistic game with ordered outcomes is a game of the type (1) in which a number of players is equal two and their preference relations are mutually inverse. We consider such a game in the form

G = (X, Y, A, w, F> (3)

where X is a set of strategies of a player 1, Y is a set of strategies of a player 2, A is a set of outcomes, w is a (partial) order relation on the set A, F: X x Y ^ A is a realization function. The preferences of the player 1 are given by the order w and preferences of player 2 are given by the inverse order w-1. We assume that |X| > 2, |Y| > 2, |A| > 2. For antagonistic games, definitions 1, 2 and 3 take the following form.

Definition 4. A situation (xo,yo) in game G of the form (3) is called a saddle point if for any x € X, y € Y hold the correlations

F (x,yo) < F (xo,yo) < F (xo,y). (4)

G

a€A

OJ / OJ \

- (3x G X) (Vy G Y) F (x, y) > a, i.e. (Vx G X) (3y G Y) - ÎF (x, y) > a)

Dually an outcome a e A is acceptable for player 2 if the formula

(Vy e Y) (3x e X) - (F (x,y) < a

holds. Thus an arbitrary outcome a e A is acceptable in game G of the form (3) if the following system of conditions

a e A G

form (3) if the system of conditions

holds. Remark that the system (6) can be obtained from the system (5) by nontrivial permutation of unlike quantifiers. Moreover, strategies x e X Mid y e Y standing in (6) under external quantifiers are punishing strategies of players 1 and 2, respectively.

1.3. Acceptable and quite acceptable outcomes in games with payoff functions

Consider an antagonistic game with payoff function r = (X, Y, u) where X is a set of strategies of player 1, Y is a set of strategies of player 2, u (x, y) is a payoff function. We can mean a game fasa game with ordered outcomes, in which the set of strategies of players are the same, a set of outcomes is real numbers R, realization function is the function u (x, y), and order relation w is determined by the value of

payoff. Put v1 = sup inf u (x, y) be the lower value and v2 = inf sup u (x, y) the

xexveY veYxex

upper value of game r. Consider now the following condition.

(C) If the external extremum in sup inf u (x, y) is realized at the point x0 e X

xex veY

then the inner extrem,um, in inf u (xo, y) must be realized, at certain point y0 e Y.

veY

It is easy to show that for game r considered as a game with ordered outcomes, the set of all acceptable outcomes for player 1 is the interval (v1; to) and possibly

vi vi

C

use the dual condition (C*). Thus the set Ac r consisting of all acceptable outcomes of game r is the interval (v1; v2) and possibly points v1 and v2. In particular let

X Y u

on X x Y. Then the conditions (C) and (C*) hold, hence in this case we obtain Ac r = [v1,v2]. Hence for this game the set of all acceptable outcomes coincides with the set of individual-rational outcomes.

We now consider the quite acceptability conditions for antagonistic game with payoff function r = (X, Y, u) of general form. In accordance with (6), an arbitrary-outcome a e A is quite acceptable in game r if and only if the following system holds:

(5)

(6)

(3y e Y) (Vx e X) u (x,y) < a (3x e X) (Vy e Y) u (x,y) > a

Denoting standing under external quantifiers in (7) punishing strategies of players 1 and 2 by x0 and y0 respectively, we obtain for any x € X and y € Y the double inequality u (x,y0) < a < u (x0, y). Setting x = x^d y = y0 we have a = u (x0,y0), hence the situation (x0,y0) is a saddle point in pure strategies for game P. Then the game r has a value ^d a = v. We show that in antagonistic game with payoff function the existence of quite acceptable outcome is equivalent to existence of saddle point and in this case the quite acceptable outcome coincides with value of the game.

Therefore, for game with payoff function the set of acceptable (and also quite acceptable) points has a very simple structure. However, for antagonistic games with order outcomes, the structure of acceptable points is more complex. A study of these problems is carried out in the following sections.

2. Classification of outcomes in antagonistic games

As a basis for the classification of the set of outcomes for antagonistic game with ordered outcomes we take the non-forbidden outcomes of its players. Recall that the sets of non-forbidden outcomes for players 1 and 2 are respectively

U (1) = {a € A: (Vy € Y) (3x € X) (f (x,y) > a) }, (8)

U (2) = {a e A: (Vx € X) (3y € Y) (f (x,y) < a) }. (9)

Note that U (1) U U (2) Mid (U (1) U U (2))' form a partition of the set all outcomes A; in addition U (1) A U (2) Mid U (l) n U (2) form a partition of U (1) U U (2) (here the sign A denotes the symmetric difference of sets). Therefore in antagonistic game G of the form (3), the set A of all outcomes can be represented as a disjoint union of the following three subsets:

A = (U (1) n U (2)) U (U (1) A U (2)) U (U (1) U U (2))'. (10)

G

Z (G) = U (1) n U (2) called the centre of game G;

D (G) = U (1) U U (2) called the domain of game G;

R (G) = U (1) A U (2) called the ring of game G; ^

P (G) = (U (1) U U (2))' called the periphery of G.

AG disjoint union of the centre, the ring, and the periphery:

A = Z (G) U R (G) U P (G). (12)

G

D (G) = Z (G) U R (G).

G

saddle point (x0, y0). In this case the centre of game G consists of the one element F (x0,y0); the ring of game G consists of outcomes comparable with F (x0,y0) under order w (except for the outcome F (x0, y0) itself) and the periphery consists of outcomes incomparable with F (x0, y0) under order w.

3. Localization of acceptable outcomes in antagonistic games

3.1. The centre and the periphery of a game consist of acceptable outcomes

Using introduced above classification of outcomes for antagonistic games with ordered outcomes, we establish the following result, connected with localization of the acceptable outcomes in such games.

Theorem 1. Let G = (X, Y, A, w,F} be an antagonistic game with ordered outcomes. Then

1. All outcomes of its centre are acceptable;

2. All outcomes of its periphery are acceptable.

Proof (of theorem 1). Denote by V* (k) the set of all outcomes in game G which are strictly guaranteed to the player k = 1, 2:

V* (1) = {a G A: (3x G X) (Vy G Y) (f (x, y) > a) }, (13)

V* (2) = {a G A: (3y G Y) (Vx G X) (f (x,y)< a) }. (14)

W

Lemma 1. For any a G V* (1) and b G U (2) holds a < b.

w

Proof (of lemma, 1). The condition a G V* (1) means that F (x0, y) > a for certain strategy xo G X and all y G Y; and the condition b G U (2) means that the formula

(Vx G X) (3y G Y) ^F (x, y) < bj holds. Then for x = x0 there exists a strategy

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w

y0 G Y such that F (x0,y0) < b. On the other hand setting y = y0, we have the

w w w

correlation F (x0, y0) > a Thus we obtain the double inequality a < F (x0, y0) < b

W

hence a < b and Lemma 1 is proved. □

Using lemma 1 we obtain the following equalities:

V* (1) n U (2) = 0, (15)

V* (2) n U (1) = 0. (16)

a G V* (1) n U (2)

W

a < a

Remark that the equality (15) is equivalent to the inclusion U (2) C (V* (1))'. Dually we have the inclusion U (1) C (V* (2))'. Now in accordance with (5) the set GG

Ac G =(V* (1))' n (V* (2))'. (17)

Then using (11), (15), (16). (17) we obtain

Z (G) = U (1) n U (2) C (V* (2))' n (V* (1))' = Ac G.

and the statement 1 of theorem 1 is proved. To prove the statement 2 of theorem 1 note that V* (1) C U (1) aid V* (2) C U (2), then V* (1) U V* (2) C U (1) U U (2) hence using (11), (17) we obtain

P (G) = (U (1) U U (2))' C (V* (1) U V* (2))' = (V* (1))' n (V* (2))' = Ac G,

which was to be proved. □

Now using (12) we have the corollary.

Corollary 1. The set Ac G of acceptable outcomes in antagonistic game G with ordered outcomes can be represented, as disjoint union its centre Z (G), periphery P (G) and acceptable outcomes its ring R (G). At the same time some of these sets (or all these sets) can be empty.

3.2. Acceptable outcomes in antagonistic game with linearly ordered outcomes

G

of all acceptable outcomes coincides with centre of the game: Ac G = Z (G).

Indeed, since in this case for any outcomes a1; a2 € A the following equivalence

/ u \ u

— ( ai > a2 ) ^ ai < a2 holds, we get the following chain of equivalences for any a € A:

a € (V* (1))' ^ — (a € (V* (1))) ^ — (3x € X) (Vy € Y) F (x, y) > a ^

/ u \ U

^ (Vx € X) (3y € Y) — If (x, y) > aj ^ (Vx € X) (3y € Y) F (x, y) < a ^ ^ a € U (2)

Thus, for game G we have the equality (V* (1))' = U (2) and also the dual equality (V* (2))' = U (1). Then using these equalities and (17), we obtain

Ac G = (V* (1))' n (V* (2))' = U (2) n U (1) = U (1) n U (2) = Z (G)

which was to be proved.

3.3. Example: all acceptable outcomes are in a ring of a game

G

its centre or periphery non-empty, has acceptable outcomes. However, it is possible

G

acceptable outcomes; in this case in accordance with (12) the set of all outcomes of

G R ( G)

game. Indeed, consider the following example.

G

function F is given by the table 1 and order relation w on the set of outcomes A = {a, b, c, d, e, f} by diagram in pic. 1. Let us construct the extended table of the realization function (see table 2).

Table 1. Realization function F

F yi y2 y3

x 1 b d f

X2 e c f

X3 c b a

f

d

b

a

Fig. 1. Order relation u

Explanation. In table 2 the sign (Vj.) * denotes the set of all outcomes in game G which are strict guaranteed to player 1 by its strategy xj (i = 1,2, 3); the sign

(Vyj.) denotes the set of all outcomes which are strict guaranteed to player 2 by its strategy y- (j = 1, 2,3); the sign V* (1) denotes the set of all strict guaranteed outcomes of player 1 and V* (2) the set of all strict guaranteed outcomes of player 2 (see (13), (14)).'

Table 2. Extended table for realization function F

F yi y 2 y3 V* (1) = {a} U (2)= {d,e,f} |n

Xi b d f (V¿ )* = {a} Ux2! = {b,d,e,f} |f

X2 e c f (Vx12 )* = {a} Ux22 = {c,d,e,f}

X3 c b a (Vis )* = 0 Ux2s = A

U (1) = {a, b, c} ln Uy\ = {a, b, c, e} UI2 = {a, b, c, d} U¿s = A ^

V* (2) = {f} )* = {f} (V2 )* = {f} (v2 )* = 0

G

game

Ac G = (V* (1))' n (V* (2))' = (V* (1) U V* (2))' = {b, c, d, e}. On the other hand, because U (1) = {a, b, c}, U (2) = {d, e, f}, we obtain

Z (G) = U (1) n U (2) = {a, b, c} n {d, e, f} = 0, P (G) = (U (1) U U (2))' = ({a, b, c} U {d, e, f})' = A' = 0.

Thus in game G of example 2 both the center Z (G) and the periphery P (G) are empty, however the set of acceptable outcomes is non-empty.

3.4. Example: the set of acceptable outcomes in game coincides with its periphery

Another extreme case of the antagonistic game with ordered outcome is possible.

G

P (G).

G

function by the table 3 is given and the ordered set of outcomes by the diagram (Fig. 2).

Table 3. Realization function F

F yi y2 y3

x 1 d c d

X2 b b c

X3 d b b

e

Fig. 2. Order relation u

The extended table of the realization function is shown in table 4 (in this table symbol designations as in table 2).

Table 4. Realization function F

F yi y-2 y3 V* (1) = {a} U (2) = {e} |n

Xi d c d (Vx\ )* = {a} Ux2! = {c, d, e} K

X2 b b c (Vx1 )* = {a} Ux22 = {b, c, e} |t

X3 d b d (Vx13 )* = {a} Ux23 = {b, d, e} |f

U (1) = {a} ln Ui1 = {a,b,d} UI2 = {a, b, c} ^ U,13 = {a, c, d}

V* (2) = {e} (V2. )* = {e} (V?2 )* = {e} )* = {e}

G

Ac G = (V* (1))' n (V* (2))' = (V* (1) U V* (2))' = {a, e}' = {b, c, d}. We now find the periphery P (G) of game G:

P (G) = (U (1) U U (2))' = ({a} U {e})' = {b, c, d}. G

with its periphery.

G

of all acceptable outcomes coincides with its periphery, the following equalities hold:

a)Z (G) = 0; b)V* (1) = U (1); c)V* (2) = U (2).

Indeed, it follows from the corollary 1 that the equality a) holds. In addition note that in such a game there are no saddle points since the outcome at the saddle point is in centre of the game (see example 1). Let us prove b). Because the evident inclusion V* (1) C U (1) holds, it is sufficiently to show the equality U (1) \ V* (1) = 0. Assume a e U (1) \ V* (1), i.e. a e U (1) Mid a e (V* (1))'. From the condition a e U (1) it follows that a e (V* (2))' (see (16)), i.e. outcome a is an acceptable one for player 2; since a e (V* (1))' then outcome a is an acceptable one

aG our assumption we obtain a e P (G). On the other hand since

P (G) = (U (1) U U (2))' = (U (1))' n (U (2))'.

the inclusion P (G) C (U (1))' holds, then a e (U (1))' which contradicts to assumption a e U (1) \ V* (1). The equality b) is proved: the equality c) is established

G

{V* (1), V* (2)} forms a partition of the domain D (G).

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Note that all conditions indicated in remark 2 are true for example 3.

4. Conditions for non-emptiness and uniqueness of acceptable outcomes

4.1. Sufficient condition for non-emptiness of acceptable outcomes concerning the ordered set of outcomes

Theorem 2. Assume in antagonistic game G = (X, Y, A, w, F) with ordered outcomes all chains of ordered set (A, w) are finite. Then the set Ac G of acceptable G

V* (1) = 0 V* (2) = 0 in the ordered set (A, w) are finite, both ascending chain condition and descending

A

a*

subset V* (1^d b* a minimal element in non-empty subset V* (2) Because a* e

V* (1) then there exists a strategy x0 e X which strictly guarantees the outcome a*

(Vy e Y) F (xo,y) > a*. (18)

Dually, because 6* € V* (2) then there exists a strategy y0 G Y which strictly guarantees the outcome 6* to player 2, i.e.

(Vx G X) F (x,yo)< 6*. (19)

W W

Setting y = y0 in (18) and x = x0 in (19), we obtain a* < F (x0,y0) < 6*. Since a* is a maximal element in V* (1) Mid 6* is a minimal element in V* (2), it follows from the last double inequality that F (x0, y0) / (V* (1) U V* (2)); according to (17) we get F (x0, y0) G (V* (1) U V* (2))' = (V* (1))' n (V* (2))' = Ac G. Thus the outcome F (x0, y0) is an acceptable one in game G.

Case 2. V* (1) = 0, V* (2) = 0. Like the case 1 we get that there exists a maximal

element a' in non-empty set V* (1). Sinee a' G V* (1) there exists a strategy x' G X

a*

(Vy G Y) F (x',y) > a'. (20)

W

Fix arbitrarily a strategy y' G Y then according to (20) we obtain F (x',y') > a'. Moreover because element a' is a maximal one in subset V* (1), from the last correlation we have F (x',y') / V* (1), i.e. the outcome F (x',y') is an acceptable

V* (2) = 0 G

particular, the outcome F (x', y') is an acceptable one for player 2. Thus the outcome F (x', y') is an acceptable one in game G. V* (1) = 0 V* (2) = 0 Case 4- V* (1) = 0, V* (2) = 0. In this case any outcome a G A is acceptable in game G. Theorem 2 is proved. □

Since in finite ordered set all chains are finite, we have

Corollary 2. Let G = (X, Y, A, w, F} be an antagonistic game with ordered outcomes in which the set A of outcomes is finite. Then the set Ac G of acceptable G

Corollary 3. Let G = (X, Y, A, w, F} be an antagonistic game with ordered out-

G

G

A proof of corollary 3 can be reduced to previous corollary as follows. Let G = (X, Y, A, w,F} be an antagonistic game with ordered outcomes in which sets X Y G0

G

G0 F

G0

acceptable outcome. It is easy to show that this outcome is also acceptable one in G

4.2. Uniqueness of acceptable outcome in a game having saddle point

Theorem 3. Let G = (X, Y, A, w,F} be an antagonistic game with ordered outcomes which has a saddle point (x0,y0). Then the set Ac G of acceptable points in game G consists of the outcome F (x0,y0) and all outcomes which are non-comparable with element F (x0,y0) under order w.

Proof (of theorem 3). Check that F (x0,y0) G U (2) (see (9)). Indeed, in accordance with the definition of saddle point, for any x G X there exists y = y0 G Y such that

w

F (x, y) < F that a G V* (1). Then according to lemma 1 we

W W

obtain a < F (x0, y0). Conversely, sup pose a < F (x0, y0). Then for any y G Y we

W w W

get F (x0, y) > F (x0, y0) > a hence F (x0, y) > a i.e. a G V* (1). Thus we show the formula:

w

V* (1) = {a G A: a < F (x0,y0)}. (21)

The dual formula have the form:

V* (2) = {a G A: a> F (x0,y0)}. (22)

Because the set Ac G of acceptable points in game G can be presented as

Ac G = (V* (1) U V* (2))'

then using (21), (22) we obtain the proof of theorem 3. □

Corollary 4. Let G = (X, Y, A, w,F} &e an antagonistic game with ordered out-

(x0, y0) G

game G consists of a single element F (x0,y0) if and only if any outcome of the game is comparable under order w with outcome F (x0,y0).

4.3. Sufficient condition for uniqueness of acceptable outcome concerning the ordered set of outcomes

The following result was established in the paper (Rozen, 2018).

Theorem 4. Let G = (N, (Xj)i£N , A, (pi)ieN , F} be a game with quasi-ordered outcomes and for every i G N quasi-ordered set (A, p} ascending chain condition satisfies. Then there exists an unique up to the natural equivalence e acceptable

outcome if and only if game G has a special Nash equilibrium point x0 and outcome

F x0

We now show that in the case of antagonistic game with ordered outcomes conditions of theorem 4 can be simplified by the following statements 1-4.

Statement 1. In antagonistic game with ordered outcomes the concepts "special Nash equilibrium point" and "saddle point" are equivalent.

Indeed, in antagonistic game with ordered outcomes Nash equilibrium point becomes a saddle point. It remains to show that any saddle point in antagonistic game is a special Nash equilibrium point. The last assertion means that for saddle point (x0,y0) the following condition

V* (1) U V* (2) = {a G A: a< F (x0,y0)}U{a G A: a> F (x0,y0)} (23)

holds. The equality (23) follows directly from (21) and (22).

Statement 2. In antagonistic game with ordered outcomes the natural equivalence relation e is the identity relation

e = ei l~l e2 = (w l~l w-1) l~l (w-1 l~l w) = n = . (24)

Statement 3. In antagonistic game with ordered, outcomes, an element c e A is a centric one if and only if for any a e A the following condition holds:

WW

a = c or a < c or a > c. (25)

The statement 3 follows from definitions and statement 2.

Statement 4. In antagonistic game with ordered outcomes both ascending chain conditions (AC) for ordered sets (A, w) and (A, w-1) are equivalent that all chains in (A, w) are finite (see Szasz, 1962).

Using theorem 4 and statements 1-4, we now have the following result.

Theorem 5. Let G = (X, Y, A, w,F} be an antagonistic game with ordered out-(A, w} G

GG

w

saddle point.

(A, w}

the statement of theorem 5 becomes false. Indeed, consider the following example.

Example 4- Let G = (X, Y, F} be antagonistic game with payoff function F (x, y)

aG a game with ordered outcomes (see sec. 1.3).

Table 5. Payoff function F

Vi V2 V3 ■ ■ ■ Vn ■ ■ ■ inf xi a a + 1/2 a + 1/3 ■■■ a + 1/n ■■■ a X2 a + 1 a - 1/2 a - 1/3 ~ a - 1/n ~ a - 1/2 sup a + 1 a + 1/2 a + 1/3 ■ ■ ■ a + 1/n ■ ■ ■ v1 = v2 = a

We find v1 = sup inf F (x, y) = a, V2 = inf sup F (x, y) = a i.e. game G has

iex»ey xex

aa x1 x2

aa

a a G

Ga strategy x1 e X is an objection of player 1 to any outcome p < a. Besides for any outcome q > a there exists a strategy yn e Y which is an objection of player 2 to outcome q (it is sufficiently put n = [1/(q — a)] + 1). Therefore in this game G

aG points in pure strategies.

References

Szasz, G. (1962). Einfuhrung in die Verbandstheorie. Verlag der Ungariscen Akademie der

Wissenschaften: Budapest. Birkhoff, G. (1964) Lattice theory. Amer. Math. Soc. Colloquium Publ., Vol. XXV. Rozen, V.V. (2013). Decision making under qualitative criteria. Mathematical models.

Palmarium Academic Publishing: Saarbrucken, Deutschland (in Russian). Rozen, V.V. (2018). Acceptable Points in Games with Preference Relations. In: Contributions to game theory and management. Vol.XI. Collected papers presented on the Eleventh International Conference Game Theory and Management (Petrosyan, L. A. and N. A. Zenkevich, eds.), pp. 196-206. Graduate School of Management SPbU: SPb.

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